Blizzard Gives Us a Closer Look at Hearthstone's Naxxramas
Just in case you never got around to experiencing the raid, aren't brushed up on your Warcraft lore, or are just a sucker for some good crossover material, Naxxramas is coming to Hearthstone and you'll be able to learn more about this floating, shadowy citadel. Curse of Naxxramas: A Hearthstone Adventure, Hearthstone's single player adventure mode that was announced this year at PAX East, is based off of the 40-man raid in World of Warcraft. Players will be able to move from wing to wing, fighting classic bosses all over again in a brand new setting.
This week, Blizzard released a new teaser for this upcoming Hearthstone add-in content, Naxxramas, the Floating Necropolis. To much dismay, the comments aren't about enjoying the new teaser at all. Instead, the comments are full of people who are claiming that they need to fall off this hype train already, because they only have a new teaser and not the actual content themselves. Gosh, Blizzard, why would you tell us about this and not have it released already!
Getting back to the actual news here, The Floating Necropolis is a history of Naxxramas itself. When Wrath of the Lich King, World of Warcraft's second expansion, 40-man Naxxramas had its doors shut forever and a new one, for raids of 10 or 25, appeared. Naxxramas floats above the continent of Northrend, casting a shadow on the desolate, empty land below.
First, we learn about Kel'Thuzad, the archlich who sits on the throne in Naxxramas. Once a high-ranking mage of the Kirin Tor, a sect of Dalarian wizards tasked with studing and recording all of humanity's magic and artifacts. These same wizards also protect Dalaran, which fell once whenn Kel'Thuzad summoned Archimonde who destroyed the city. With the secrets of the Kirin Tor at his disposal, Kel'Thuzad was able to have untold knowledge waiting for him to consume, even dark and forbidden arts. When the Lich King began putting together his army, he sent out psychic invitations to ambitious and powerful individuals he thought he could bend their wills easily. Kel'Thuzad was the first to answer this call, who not only pledged to the Lich King, but also offered his soul.
In addition to the history lesson about Kel'Thuzad, we're also given a virtual tour of Naxxramas and its five wings. A brief synopsis of each boss is included, from Patchwerk to Sapphiron. Even Mr. Bigglesworth. Each boss has a card associated with them, which players can obtain by defeating bosses. Players can also win new cards by completing wings and working their way through the adventure. The Curse of Naxxramas also features class challenges and defeating them will grant players class-specific cards in return.
I certainly enjoyed reading the blog post and the related trip down memory lane, even if those memories are filled with a night of wiping constantly or sweet victory of finally taking down Sapphiron on the first attempt. Lore is not for everyone, but for me, it gives me a better connection to the game I'm playing and the world I'm romping around in. I also understand wanting to experience new content instead of being teased about it through new blog posts, but until that content is ready to be released, what are companies supposed to do? They can't fall silent, because that causes just as much dissent amongst the ranks.