Have you ever wondered how a virtual world is created? A lot of work, research and design goes into the crafting an MMOG world and this week The Secret World’s (TSW) Lead Content Designer Joel Bylos has posted a new blog that details the extensive process from research to design.

Bylos explains in the blog four points of design: identifying, research and design, building flow and prototyping and production. Bylos touches on the method of designing the flow of a game and how it can be easy to fall into a design that makes the gameplay feel too linear, but Bylos notes that a light touch can make it feel less intrusive and play on a player’s curiosity to explore.

Flow can be intrusive (a one way corridor which a player is forced to walk down) or subtle (a flickering light off in the distance which draws the curious player to investigate). It is one of the strengths of a good content designer to understand where to be heavy handed and where to use a light touch.

Check out the full blog on the official TSW website.


To read the latest guides, news, and features you can visit our The Secret World Game Page.

Last Updated: Mar 13, 2016

About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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