Weird Science
has an interview from OGaming
about the science of MMORPGs. Now that the theme song to Weird Science is stuck
in your brain:

OGaming talks with Project Massive's A. Fleming Seay, a PhD student
at Carnegie Mellon University’s Human-Computer Interaction Institute,
about the science of MMORPGs.

OGaming: Why, of all things to study, choose to focus on massively multiplayer
online gaming trends?

A. Fleming Seay: My interest is primarily driven by a belief that multi-person
experiences are the future of interactive entertainment and a desire to participate
in the creation of that future. Project Massive has given me the opportunity
to learn quite a bit about the current market; who plays, why, how they communicate,
etc. I’ve also been able to look at issues like the operation of player
organizations and the effects of play on the individual. Some of it is straight
social science, some is more market oriented.

  • Nope, no Anthony Michael Hall. Sorry.
  • Here Is The
    Complete Story. No John Hughes either... bummer.

Last Updated: Mar 13, 2016