Machinima Realm recently took a trip to Funcom headquarters to get some playtime on their latest project The Secret World. While visiting Funcom HQ, Creative Director Ragnar Tørnquist took some time to chat on camera about The Secret Worlds UI and how Funcom has approached the various settings with the enemies that players will encounter.
Tørnquist explains in the video how the team has approached and paced the encounters and settings for The Secret World starting with the early zombie apocalypse and Edgar Allan Poe-inspired levels of Soloman Island and then notes how the game changes speed once players get to Egypt where the monsters are a little more out there. Give the video a look after the break.
If youre still craving more, be sure to check out our recent hands-on preview of The Secret World.
To read the latest guides, news, and features you can visit our The Secret World Game Page.