New hotfixes are hot off the presses for World of Warcraft Patch 6.2.2a and have been posted to Blizzard official blog. While there are several updates being rolled out here, the most notable are a substantial number of changes to Hellfire Citadel bosses in both Normal and Raid Finder difficulties. Check out the full list below:
Added the ability to sell a number of Brewfest items back to the Brewfest vendor that could not be sold back previously.
Raids and Dungeons
Note that the following tuning changes to Hellfire Citadel are currently live for the EU and Asia regions. Other regions will require a realm restart for the changes to take effect.
Kilrogg Deadeye's Heart Seeker now deals damage and spawns globules only against the target of the ability on Normal Difficulty.
Significantly reduced the health of Blood Globule and Fel Blood Globule on Normal Difficulty.
Hellfire High Council
Reduced the damage of Dia Darkwhisper's Wailing Horrors by 30% on Normal difficulty.
Gorefiend no longer uses Shared Fate on Normal or Raid Finder difficulty.
Gorebound Construct's Hunger for Life now only affects the fixated target on Normal difficulty.
Aura of Oppression in stage one and Aura of Contempt in stage two of the encounter now increases its effect over time more slowly on Normal difficulty.
Wild Pyromaniac's Fel Orb no longer creates patches of Chaotic Felblaze if it fails to impact a player on Normal and Raid Finder difficulty.
Unstable Voidfiend's Volatile Voidstep no longer spreads Creeping Void if the explosion contacts any players on Normal and Raid Finder difficulty.
Archimonde no longer uses Wrought Chaos on Normal or Raid Finder difficulty.
Nether Portals created by Nether Banish no longer summon Living Shadows on Normal or Raid Finder difficulty.
Ancient Artifact now increases maximum health by 25% (down from 100%).
Fixed an issue where Druids could incorrectly retain shape-shifted visuals for the opposite faction upon leaving a Battleground match.
Fragment of the Dark Star should now only trigger its effects in combat.
As you can see, developers have dropped the nerf hammer on many of the encounters inside Hellfire Citadel pretty heavily. While many are calling the fixes inane and going much to far, others are much happier to see them put into place. No matter your stance, these nerfs should come as no real surprise. Warlords of Draenor is winding down and it is pretty standard practice for bosses to be made easier at the end of an expansion. These nerfs are intended to allow more players to experience the boss encounters and actually be able to defeat them. The fact that the nerfs only apply to Normal and Raid Finder difficulties further drives home this point. Will these nerfs breathe new life into Hellfire Citadel for you? Why or why not?
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