An interesting take on the skill level required in today's MMO's. The article from actriontrip.com discusses why MMO's are popular and why "they" feel that skill is not a key component. It's an interesting read, not sure if I agree with their opinion, but then again we are each entitled to one.

What can be considered the primary reasons why people play MMORPGs? Some will say socialization, although, you could, more or less, achieve the same level of socialization by just trolling a specific forum community for a certain period of time. Then, there is the aspect of uber loot – trying to get that epic sword that very few other people have, and why?
While there are never any general rules here, it often boils down to human vanity. Many play video games because they want to feel special, and rise above the rest of the crop. In many cases, games give you that false sense of accomplishment that people lack more of in real life. This leads to a rather contradictory situation in MMORPGs though – in really popular MMORPGs, it becomes very hard for the casual player to “stand out.” Although this is not impossible, being special and having the best gear almost certainly implies that you have to play the game to such an extent that it would be a crime to call yourself a casual gamer. Often, in MMORPGs, the most vocal and vibrant online personalities (for all we know, they could be quiet loners in real life) will garner most of the attention, and hence myths will be created around their supposed skills. There is, of course, the other side of this coin too, where certain people will be labeled skill-less, and often this general impression of them will be based around even more myths.

You can find the whole article here


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Last Updated: Mar 13, 2016

About The Author

Byron 1
Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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