by Jeff Woleslagle on Jan 10, 2017
You know it's serious when goddesses (and state universities in NFL player introductions) get their own definite article. Straight from Irish mythology, The Morrigan may well determine your fate in SMITE. She and a number of balance fixes were introduced in today's patch.
Passive – Doomsayer
The 3rd hit of The Morrigan’s hit chain will explode dealing damage to all enemies within range and weaken all enemies hit. Enemies afflicted by this will take additional damage over time.
The Morrigan summons her alternate forms to her side. When activated again, they focus their power together to damage and stun enemies in front of them.
Morrigan launches a wave of dark magic at her enemies, dealing damage and Dooming them for 8s. Doomed enemies will take bonus damage the next time they are hit by one of The Morrigan’s damaging abilities, including her passive ability.
The Morrigan creates a phantom of herself while becoming stealthed and gaining increased movement speed. The phantom runs to the target area, deals no damage, and will die if it takes any damage. Morrigan loses any bonuses from this ability if she takes damage.
The Morrigan selects a God from the current match and becomes a copy of them. She copies all of their current stats and may use all of their abilities for the duration. She retains her own Relics and cannot use Consumables. The Rank of her abilities will transfer to the skills of the god she copies. This ability’s cooldown will be increased to match the target God’s ultimate if she uses it while transformed.
Players will have to buy into the event to be able to participate. Players who have Twitch Prime will be able to play for free.Players will receive these items for the initial buy in: Spriggan Terra Oak-Seer Artemis Celtic Loading Frame Celtic Music Theme Druid Shrine Pedestal
Finishing the board game, by reaching the end, grants the player:Woodland Rogue Morrigan Cutesy The Morrigan Avatar
Fixed an issue where his Voice Pack was too quiet.
Wind Fire Wheels
Fixed an issue where this ability would consume no mana if used in Melee range.
Fixed an issue where marking a target for Kaldr to chase caused Telaria Boots to generate gold.
Fixed an issue where Typhoon could do more damage than intended when fully charged
Fixed an issue where this passive was recharging at the incorrect rate.
Source: SMITE official site