World of Warcraft is officially the genre's 24K lb. elephant...

Citing figures, Ars Technica has done a little math and declared that WoW officially has more than 50% market share. Statistically, more than half of you have WoW accounts. Creepy.

The big surprise, however, was Blizzard's World of Warcraft, released in 2004. It quickly surpassed all its rivals in subscriptions, passing the six million mark in February of this year. Now, according to the web site, it has hit a new milestone by moving past the 50 percent mark for market share of massively multiplayer online games.

View Ars Technica's take on WoW's predominance, then half of you should check out our WoW @ Ten Ton Hammer community site before logging in.

To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.