There was a beta client patch today and the new talents are in! The beta servers are crashing non stop at the moment, so I'll do my best to fill everyone in on the nature of the changes from the peeks I've been able to get in between disconnects.
There are, as most will know by now, 31 talents per tree and an initial system for selecting a specialization before you spend your first talent point. When you bring up the main talent menu you're met with this screen:
As you can see here you get a brief description of the spec as well as a list of the 'bonus' abilities that you gain automatically upon choosing that spec. You can view the new talent trees before speccing using the button at the bottom of the menu.
The talents themselves don't really look a lot different than the originally released 51-point trees. They have the same abilities, there is nothing new. They have just been condensed. You are required to activate your primary spec before you can place any talents, and then you need to spec 31 points into the tree that you select before you can get any talents from other trees. Sadly, there really isn't much in the way of innovation that you can do with these new trees.
Despite the promises from Blizzard these talent trees are pretty much stale versions of what we were already expecting except now we lack any sort of ability to delve into our non-main trees. The "must have" talents are more obvious than ever, as are the low hanging fruit in other trees. I suspect that in their current state these trees will lead to a cookie cutter situation so extreme that there will be one virtually ubiquitous spec for each talent tree.
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