Full patch notes for the October 5, 2016 Hotfixes to World of Warcraft


Hotfixes

 

 

Classes

  • Druid
    • Moonkin Aura can no longer stack on targets.
  • Paladin
    • Steed of Glory now properly makes the Paladin immune to stun effects.
  • Shaman
    • Spirit Link Totem should no longer be damaged by Druids’ Rage of the Sleeper or Brambles.
  • Warrior
    • (Protection) Fixed a bug where Vengeance could cause Ignore Pain to consume less Rage than intended, but absorb for more.

 

Class Halls

  • The cooldown for all Class Hall abilities which allow you to instantly complete a World Quest has been reduced from 3 days to 18 hours, and the time taken to complete the work order for the item used by these abilities has been reduced to 10 minutes.
  • Fixed an issue that sometimes hid the barrier blocking the Feralas Portal in the Emerald Dreamway for Druids who have previously sealed it.
  • Priest dungeon quests from missions will now be turned in to Moira Thaurissan, rather than Alonus Faol, who sometimes has other things to do.

 

Dungeons and Raids

  • The Arcway
    • Forgotten Spirits will no longer respawn in The Arcway.
    • Timeless Wraiths will no longer attack players before they've been Banished In Time.
  • Halls of Valor
    • When Olmyr the Enlightened or Solsten are engaged, the door to Hyrja's room will shut while they are in combat.

 

PvP

  • Druid
    • Fury of Elune can no longer be cast during Arena and Battleground preparation.
  • Demon Hunter
    • Demon Hunters now start arenas with 0 Pain and Fury.
  • Rogue
    • Shadowy Duel now prevents you from assaulting bases in Domination battlegrounds such as Arathi Basin.
  • Shaman
    • Fury of Air can no longer be cast during Arena and Battleground preparation.

 

Quests

  • High-level players should now be eligible for the "Trial of Faith" scenario during the Garrison Campaign.
  • In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
  • Enigmatic puzzles should no longer become non-responsive when a large number of players try to do the same Enigmatic World Quest puzzle.

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Last Updated: Oct 06, 2016

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