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  • Highly anticipated Vanguard: Saga of Heroes MMORPG using the EMotion FX
    Character Animation System at E3

    Hot off the E3 Press Release list comes this exciting announcement by Mystic Game Development about thier work with Sigil Games Online.

    ROTTERDAM, NETHERLANDS - May 10, 2006 - Mystic Game Development, a pioneer
    in real-time character animation middleware, today announced that Sigil Game
    Online's Vanguard: Saga of Heroes was built using Mystic's EMotion FX
    real-time character animation technology as a core component. The MMORPG
    game, which received coverage in all 3 major US PC magazines recently, is
    being shown at E3 in LA this week.

    "Having met and worked with the Sigil team since 2004, we set out to evolve
    EMotion FX as it was then, into the production SDK it is now. Put it this
    way, imagine having 2000 different characters and having to animate them all
    individually. Instead, you animate just 1 character and play back the same
    motion data on all characters, so saving a huge amount of animator time"
    said John van der Burg, Development Director at Mystic Game Development. "We
    are delighted to see what Sigil has been creating and look forward to
    playing the game".

    "To give a character over 500 unique motions and very detailed character
    customization down to a per bone level needs a special Animation product"
    continues John van der Burg, from Mystic Game Development. "When you are
    creating a game with the scope and scale of Vanguard you need the right
    animation engine and the right support"

    "EMotion FX has given us the ability to have myriad distinct player
    character models while allowing us to share most of the mesh assets and
    animations," said Kevin McPherson, Senior Programmer at Sigil Games Online.
    "I have found the API easy to integrate, well written, and it supports the
    variety of complex features we needed for our character and animation
    systems. These systems include asset sharing through retargeting and
    shrink-wrapping, customization, look-at controllers, and motion
    blending/mixing.I recommend EMotion FX to developers that are looking for a
    total character solution."

    About Mystic Game Development
    Founded in Rotterdam, The Netherlands in 1999, Mystic Game Development is a
    pioneer in real-time character animation products used by leading game
    developers such as Mythic Entertainment, Sigil Games Online, Webzen, SimBin,
    Nexon Corporation, IMC Games, Piranha Bytes, EGN Co., and DragonFly GF Co.
    For more information visit www.emotionfx.com.

    About Sigil Games Online
    Based in Carlsbad, California, Sigil Games Online is a studio dedicated to
    creating massively multiplayer online (MMO) games. Founded in 2002 by Brad
    McQuaid and Jeff Butler, key figures in the development of award-winning
    EverQuest, the company plans to be a driving force in the continued
    evolution of this unique genre. Sigil Games Online is comprised of an
    all-star team of experienced developers with an impressive pedigree of
    commercially successful and critically acclaimed online games. For more
    information, visit www.sigilgames.com.

    News
    Wed, May 10, 2006
    LadySirse
  • Pictures. Guaranteed not to steal your soul.
    Our first pictures of the banners and other paraphenalia in the concourses of E3 are now up. Expect a lot more in the next few hours.

    News
    Tue, May 09, 2006
    Boomjack
  • Womp 'rats with a little help from EVEMon...

    Ignig.com reports on an EVE Online standalone addon which simplifies character progression.

    Dubbed EVEMon, the standalone Windows program not only simplifies character progression tracking, but also helps players plan out training plans and take a look at the “what ifs” in character skill choices and more.

    Unfortunately, the addon doesn't automate the months of mining required to make character progression more than a fun minigame. Nevertheless, check out Ignig.com's article on EVEMon, mon.

    News
    Tue, May 09, 2006
    Ethec
  • Farlan Entertainment Reschedules
    Dark and Light™ Release for May 30th

    I just got this press release from Farlan Entertainment straight from E3! It seems that they took some time to balnace things a bit better and polished up the whole game. Now they are ready to let the masses at it!

    "Dark and Light will be available for download four days earlier, on May 26th, 2006, at 1pm UTC.

    According to César Jacquet, manager of NPCube, “As the April 2006 release date got closer, we realized we were not satisfied with the balancing and debugging, so the development team decided to postpone the release until the best conditions” were in place."

    Keep reading to see the full press release...

    News
    Tue, May 09, 2006
    LadySirse
  • Stranger movies have been made and the current trend to turn games into movies seems to be moving right along to the very popular World of Warcraft according to "The New York Times".

    Most Hollywood attempts at converging games and film have resulted in primarily low-budget movies. On Tuesday, Blizzard Entertainment hopes to reverse that trend as it plans to announce a deal with Legendary Pictures, a major Warner Brothers affiliate, to make a big-budget "Lord of the Rings"-style live-action film based on Blizzard's wildly popular Warcraft series.

    Many details are as yet unannounced, such as director, cast, and planned release date but it appears that Blizzard and Legendary want to depart from Hollywood's undistinguished record of turning games into lack luster films.

    "We try to make big, epic, immersive games at Blizzard, and we have a track record of making some of the best games in the world," Paul Sams, Blizzard's chief operating officer, said in an interview. "Similarly, our goal is to make one of the best films in the world. With Legendary, they have a creative and management team that is so attuned with us it was like we were separated at birth. We want to make a movie that will not only appeal to our existing fans, but will also bring in people that have never heard of Warcraft before."

    The Warcraft world has all the traditional temptations of power and tragic tales. The demon Sargeras himself began as a sort of angel before corrupting himself into an enemy of vitrue. Some other notable characters are the knight Arthas, the mage Illidan and the orc Gul'dan, all of whom were seduced by powers beyond their ken, some find redemption , others do not.

    It's one that I am sure will have a huge following, not only due to the success of the online game but fans of the RTS versions as well. I know my 13 yr old son, a huge fan of the RTS Warcraft series, was delighted with the news.

    News
    Tue, May 09, 2006
    LadySirse
  • Size matters.
    E3 Insider has posted a very interesting with the people who put together the network for E3. Imagine building a portable network that can handle the stresses of an event like E3.

    "There is enough horsepower to run several cities. There are over 50 miles of Gigabit Fiber and Ethernet connections throughout 25 IDF locations. E3 requires 87 separate, custom, isolated networks INSIDE the building to provide 4200 fully route-able networks, over 2000 more translated networks to the Internet and 1000 non-routable testing and secure-private networks. This provides a capacity in excess of 7200 devices with Internet Connectivity. The E3 Network is monitored and managed 24x7 via Redundant, Fault Tolerant Monitoring Systems in the on-site Network Operations Center (NOC) and also via the Main showNets NOC in Atlanta, GA. A small Army of showNets technicians runs in excess of 6 miles of custom, temporary, Ethernet Cable throughout the LACC, providing downstream connectivity from showNets designed customer LAN's to end stations in the booths."

    You can read the entire story at E3Insider.com

    News
    Tue, May 09, 2006
    Boomjack
  • Have you been waiting for a glimpse of Middle Earth? GameTrailers.com has an exclusive look at Turbine's Lord of the Rings Online: Shadows of Angmar. This trailer has already seen over 8000 downloads and counting.

    Check it out here.

    News
    Mon, May 08, 2006
    LadySirse
  • Did you think that the team from Ten Ton Hammer was going to be the only crew brave enough to chronicle their adventures through the wild and wacky week of E3? Well, I guess you were wrong! As I traveled the net looking for news, news and more news, I found this on MMORPG.com

    You can find out what any of us are up to as we adventure in LA

    Our quest is E3. We're here a few days early and there is still a lot to do. You can keep tabs on our E3 adventures in Los Angeles by checking out our blogs. So far, Dana Massey, Jon Wood, Garrett Fuller are on site and active.

    If you would like to follow the adventures of the MMORPG folks, check it out here.

    News
    Mon, May 08, 2006
    LadySirse
  • In her daily column, Lady Sirse starts the week with a look at how the dust is settling in the Vanguard: Saga of Heroes community. This virtual dust was created when Sigil Games Online announced late Friday afternoon that they will be leaving Micrsoft Games Studio and making a deal with Sony Online Entertainment.

    Across the Vanguard: Saga of Heroes community there has been much debate, discussion, flaming and general gnashing of teeth as folks come to terms with the press release that was issued late Friday afternoon. It heralded the coming break of relations with Microsoft Game Studios in favor of a new working relationship with Sony Online Entertainment.

    Read the full article here.

    News
    Mon, May 08, 2006
    LadySirse
  • Thought my last bit of news was surprising? Well this will blow you away.

    Tulga Games Announces Modern Horror MMORPG – Dark World Online

    MESA, Arizona - May 8, 2006 - Tulga Games, LLC, developers of the award-winning Massively Multiplayer Online Role-Playing Game (MMORPG), Horizons: Empire of Istaria, today announced the development of Dark World Online, a new modern-horror MMORPG. In Dark World Online, players choose between playing one of the three fantasy factions fighting for control in a modern-world setting.

    In development by Tulga Games, LLC, Dark World Online is an MMORPG set in a stylized modern urban environment inhabited by three rival factions, all fighting for control of the world. In the game, players can take on the personas of Humans, Vampires or Werewolves, each replete with special skills and abilities, and biases towards the other factions. Each faction also features customized weaponry, appearances, tools and dwellings to immerse the player in the fantasy world. Featuring support for both Player-vs.-Player (PvP) and Player-vs.-Environment (PvE) gameplay, Dark World Online will offer an outstanding gameplay experience for all types of gamers. For more information regarding Dark World Online, please visit www.DarkWorldOnline.com.

    Did anyone see this coming? I think it's pretty exciting. I can't wait to see what Dave Bowman can do with a game that's his right from the start. Be sure to check out Ethec's coverage of our Tulga visit.

    News
    Mon, May 08, 2006
    Awenyddion
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