These two incidents are the direct causes of my current job as Lead Designer of Dreamlords. See, in this position you need two things:
* A passion to make the best game in the world. Ever. Ever ever ever ever.
* The knowledge that if you don’t know where everyone is, always, they will crush your skull.
The skull crushing is serious, and if you’re not careful it will happen several times a day. I will explain what the life of a Lead Designer can look like, skipping “irrelevant stuff” like meetings, planning, balancing, content creation, lore writing, community work, etc. I’ll bullet-point it to make it crystal clear.