Xbox Reveal Event Coverage

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  • I could be quippy here but I'm afraid that my mind is too full of a new conjecture. I ask you Is Mulligan going to open up her own house? That shall be very interesting to see my friends. Very interesting indeed.

    Anyway on with the show...

    EQ2's Lore and Legend Guide

    Dungeons and Dragons Online Preview

    "Does This Tree Look Familiar" an editorial on the challenges of MMO's today

    TTFN! and as always, Thank you for visiting Ten Ton Hammer! We love having you.

    News
    Wed, Jan 11, 2006
    Awenyddion
  • I'd like to thank Kalitechna for sending this one to me. I laughed like a rabid hyena when I watched it.

    Tripod Performance - Gonna make you happy tonight!

    News
    Wed, Jan 11, 2006
    Awenyddion
  • Gamezone has the first production diary for Warhammer Online By Destin Bales, Content Director.

    Ten thousand pages. That’s my best guess at the amount of finalized documentation that our content team will produce before the launch of WAR. We should start an office pool, or a printing press. Ten thousand pages for a game based on an existing property rich with detail. I can only imagine the number of pages we’d be writing if we were coming up with a world of our own!

    What in Sigmar’s name are we writing about in 10,000 pages? Well, way back in the beginning of May 2005 after the signing of the deal with Games Workshop at E3, we started with the basics. You see, pre-production documentation serves several purposes. At the most basic level we outline things like:

    It reads more like a QNA, but hey, who am I to judge?

    More Warhammer Online News and Info

    News
    Wed, Jan 11, 2006
    Awenyddion
  • You could never ever say that Funcom doesn't have some of the best artists in the world. They show off their talent with new Screenshots at GameGossip today The new Age of Conant screens look to be of foliage. Yet it's beautiful foliage. Yeah that's the ticket.

    More Age of Conan News and Info

    News
    Wed, Jan 11, 2006
    Awenyddion
  • Gaming Steve has Episode 34 up in which he talks with Guild War's Jeff Strain. Mentioned in the conversation is the upcoming expansion Factions. Enjoy your listen.

    Our very own out of this world Guild Wars site

    More Guild Wars News and Info

    Thanks to Blues for the news

    News
    Wed, Jan 11, 2006
    Awenyddion
  • NCSoft has blessed us with 13 New Pieces of Concept Art at MMORPG.com. This art depicts scenes from the upcoming Chronicle 4. You'll have to go take a look. It's absolutely stunning.

    More on Lineage 2

    News
    Tue, Jan 10, 2006
    Awenyddion
  • It's been awhile but Heidi is back with a new log on Portals and the Nav Zone.

    A portal system is a way to more intelligently decide what we draw and simulate within a scene. Basically, we divide the level into a series of “rooms”, which is essentially an group of stuff you expect to see at a single time. Connecting these rooms are volumes called “portals”. Those allow me to tell which rooms I should expect to see from other rooms. So when I’m in a room I can quickly determine which portals I see, which I can then use to quickly determine which other rooms I can see from which I can determine … etc. etc.. Anything not seen is discarded and not drawn. Not terribly exciting, but it allows us to have bigger “play areas” and to allow you to stay in them longer before we have to have a giant load from the disk. One of the problems found along the way was that our art really wasn’t created with this system in mind, so I had to write some code to appropriately split the art along the boundaries of the chambers. While this wasn’t terribly tricky it was gruelingly slow. Hence the part of my job where I go back and make existing stuff work faster.

    The nav zone uses this system but was a bit tricky because it is so VAST. Our normal pipeline for rooms is to simply export from Maya, and then run through a conversion program to get it into the game. Unfortunately the file that got spat from Maya was close to 2 gigs size. When we went to convert it, our machine simply didn’t have enough memory to handle it. In the end we had to redo our process to be more piece meal – processing smaller files which are then added to the overall scene, but cached to the disk instead of wiping out your machine.

    More News and Info on Pirates of the Burning Sea

    Awen goes to studiously brush up on her pirate speak

    News
    Tue, Jan 10, 2006
    Awenyddion
  • Don't know much about the game but you're curious? You are in luck! There's a new Introduction Page at the Official Site. It explains a bit about the game, gives us some dazzling artwork and so on and so forth.

    More News and Info on Chronicles of Spellborn

    News
    Tue, Jan 10, 2006
    Awenyddion
  • MMORGP.com has a Dofus review.

    Following the tutorial, players are dumped into the world with very little direction as to what to do or where to go next. There are a few minor quests they can accomplish at the start, but they feel very shallow for the most part, and often involve a simple delivery or kill quest.

    That is not to say that the world players enter is not a pretty one. The Dofus world is undoubtedly beautiful in its own way. If you are looking for a game with cutting edge graphics, stay far away from this game. Everything is done with simple 2-dimensional sprites, which are animated well enough. The environments have a beautiful, hand-drawn look to them, and the game certainly has an anime theme and inspiration behind it. Some may enjoy this simplicity, while others may be put off by it, but there is no denying it all looks great.

    Are you Dofus material?

    More Dofus News and Info

    News
    Tue, Jan 10, 2006
    Awenyddion
  • Looks like this bad boy is just busting out. The Igneous Villain group is one of many of the horrors facing our Heroes in NCSoft's City of Heroes.

    The Trolls colloquially call them “rock dudes” and “lava dudes,” but such familiarity does not properly reflect the danger the Igneous represent. On the surface of the Hollows, scattered through the nooks and crannies of Grendel’s Gulch, are the scouts and vanguard of the Igneous. Named “pumicites” (from pumice, a porous form of solidified lava), these rock men appear to be made of a living, gray, porous stone. Their skin is abrasive, like the skin of a shark, and resembles a sponge because of gas bubbles frozen within it. These bubbles can burst, releasing noxious fumes that make it hard to breath. Pumicites are much lighter than they appear, and thus are faster and more agile than heroes might expect.

    He looks like a cross between Clayface and some kind of rockman. Scary Ugly is what he is.

    Get More Info and News on City of Heroes

    News
    Tue, Jan 10, 2006
    Awenyddion
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