Runestone Game Development Announces Seed is the press release officially
announcing development of this upcoming science fiction MMORPG, though true
to its title, the seeds of this revelation were planted long ago, as there
have developer Q&As for the game appearing on the web for well over a
year now. Here's a bit, including plans to open beta testing next month:
Aarhus, Denmark - December 20, 2005 - Runestone Game Development is pleased
to unveil Seed, a new and genre-shattering massively multiplayer game slated
for release in April 2006, with beta test sign ups starting in January 2006.
On an alien world in the far future, desperate human settlers must work together
to ensure the survival of their colony and the whole human race. In Seed you
Use your intellect rather than your brawn.
"By trading in weapons for wit, we've truly created a simulated society
and developed a game that engages you on an entirely different level than
any MMG before," said Lars Kroll, CEO of Runestone. "We have really
taken the simulated society idea a big step further, where players can ascend
to great political heights within the Seed world, but only if NPCs and players
alike allow it through a robust democratic system."
Interact with believable NPCs.
"NPCs play a significant part in Seed," added Kroll. "We have
focused on making the NPCs varied and interesting to work with. All NPCs in
Seed have their own behaviors, motivations and goals, powered by a sophisticated
AI engine with distinct emotion, knowledge, and event response systems. They
remember, and they judge."