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  • Stop and Smell the Flowers...
    R.O.S.E Online servers are officially up in North America!

    Welcome Adventurers to ROSE Online! The ROSE NA Servers are live, for those
    who have pre-registered their accounts, feel free to log in to the game servers.
    If you have not yet paid for an account from the beta period, please click
    on the payment link at the top next to the login to pay for your account now.

    If your curious about R.O.S.E Online, you can try it out for seven days with
    no charge.

    • Experience It Here
    • R.O.S.E at TTH
    News
    Fri, Dec 02, 2005
    LadySirse
  • Something Need Doing?
    Sci-Fi novelist Keith R.A. DeCandido (Star Trek, Andromeda) is bringing a little
    more than upgrades to Warcraft players. He is writing a series of novels devoted
    to the World of Warcraft series. The first book will be called "World of
    Warcraft: Cycle of Hatred." A very fitting title given the books contents:

    The Burning Legion has been defeated, and eastern regions of Kalimdor
    are now shared by two nations: the orcs of Durotar, led by their noble Warchief,
    Thrall; and the humans of Theramore, led by one of the most powerful mages alive
    -- Lady Jaina Proudmoore. But the tentative peace between orcs and humans is
    suddenly crumbling. Random attacks against Durotar's holdings suggest that the
    humans have renewed their aggression toward the orcs. Now Jaina and Thrall must
    avert disaster before old hatreds are rekindled -- and Kalimdor is plunged into
    another devastating war. Jaina's search to uncover the truth behind the attacks
    leads her to a shocking revelation. Her encounter with a legendary, long-lost
    wizard will challenge everything that she believes and illuminate the secret
    history of the world of...

    News
    Fri, Dec 02, 2005
    LadySirse
  • Hunt the Gods
    IGN.com has another peek
    at Darkfall during their "Darkfall Week." For Peek #18, they've got
    some pictures of the Demigods players can hunt down and defeat. If you liked
    the Weapons in Final Fantasy VII, you'll like these guys a whole lot!

    They are huge, they are almost ridiculously dangerous, and they are
    infrequent visitors on the world of Agon. Hunting down and killing a demigod
    is one of the ultimate challenges faced by players in Darkfall.

    There are six demigods in the game, each of which haunts the peripheries of
    one major nation. Demigods are ephemeral presences, whose dwellings lie in unguessed
    dimensions, and whose brief visits to Agon are marked by the uncaring slaughter
    of all who stand in their way.

    News
    Fri, Dec 02, 2005
    LadySirse
  • NPR has more than opinions about politics.
    Shacknews's Chris Remo
    gives his thoughts on National Public Radio's All Things Considered segment
    "Paying Real Money to Win Online Games," by Robert Siegel. Remo makes
    an interesting point about the title:

    National Public Radio did an All Things Considered segment yesterday called
    "Paying Real Money to Win Online Games." The title is slightly misleading,
    as it's actually about paying real money to buy virtual currency in MMOs (which,
    of course, are rather difficult to actually win).

    Check Out the Full Story from NPR
    Another
    story about MMOs by NPR

    News
    Fri, Dec 02, 2005
    LadySirse
  • City of Villains
    players, researchers want to pick at your brain.

    The University of Queensland is conducting a survey for research involving
    the social aspects of online gaming. To intice you, they are offering prizes
    such as one year of free game time for City of Villians!

    We will organize a raffle offering free City of Villains game time to people
    who complete the two questionnaires of the study. First prize will be one
    years worth of free game time (COV game time cards). There will also be six
    runner-up prizes of 6 months worth of game time. We expect to raffle the prizes
    by January 2006 and we will send a general email to all participants to inform
    them of the outcome of the raffle.

    Check Out the Full Details Here

    News
    Fri, Dec 02, 2005
    LadySirse
  • GamerGod lets devs fight it out!
    Dev after dev is lining up to write for GamerGod's newest series on "instancing" - the in-game creation of certain areas for a limited number of players so that players aren't competing for the same content. Sigil's Brad McQuaid started the rant by poo-pooing the unworldy-ness of the idea, now Mythic's Scott Jennings and SOE's Raph Koster are out to set the record straight. These are great reads, opinions aside, if you're looking to learn more about basic game design.Here's a quick snippet from the Jennings Op/Ed:

    [Brad McQuaid quote: "Instancing is an excuse for not having enough content."] I’m not really sure where he’s going here. Players know when they’re going through the same instance for a thousandth time, so I’m not really aware of any game that can claim this as a wedge against the Content Demon. DAOC’s task dungeons in Catacombs are an example here - very much an anti-immersive, repetitive “go into this cave and kill yonder foozle”. But they werent’ designed as content, but as tools - if you don’t have time for anything else, you can go into GenericRandomCave and kill RandomMonster32. It’s literally the equivalent of killing time by rolling random encounters for yourself while waiting for a DM to show up. Meanwhile there’s plenty of story-based instances, designed to be played through only once, in the same expansion. Again, it’s just tech. How you use the tech drives the results.

    Check out the three op/eds posted so far at GamerGod:

    News
    Thu, Dec 01, 2005
    Ethec
  • More "wow" for WoW.
    Blizzard announced that more realm-to-realm transfers will be available starting
    November 30 at 3 a.m. PST.
    MMORPG
    reports with a complete list from Blizzard.

    Blizzard has announced that another set of Realm-to-Realm transfers
    are now available. The transfers opened at 3AM PST this morning and will be
    available at the normal time, 3:00AM-3:00PM PST, until December 7, at 3:00PM.

    News
    Thu, Dec 01, 2005
    LadySirse
  • More space for your "pitchfork +1."
    The Final Fantasy XI Development Team announced that some changes will come
    to players. There will be more Storable Equipment, Beastmaster Broths and, yes,
    new Cooking Key Items.

    In the upcoming version update, the storage feature for special equipment
    will be expanded to allow for new event items. Additional key items will also
    be available for cooking enthusiasts.

    News
    Thu, Dec 01, 2005
    LadySirse
  • Didn't we already try this with Final Fantasy XI?
    Epiphany
    Games
    has had, well, an epiphany. They plan to bring together MMORPGs and
    home consols and they plan to do it with Champions
    of Atlantis
    for Xbox 360.
    CVG
    reports:

    Australia-based dev studio Epiphany Games has revealed that an MMORPG it's
    developing for PC is also planned for Microsoft's Xbox 360.

    Although the announcement on the company's designs for the next-gen console
    doesn't actually name the game, it appears to be Champions of Atlantis. Well,
    that's the only project listed on Epiphany Games' website anyway, so we're
    assuming that's the PC title - and hence the Xbox 360 title - being referred
    to. No prizes for guessing that the MMORPG is set in and around Atlantis,
    the mythical city and current home of Elvis (rumoured).

    Epiphany Games is asking for your help. Participate in a survey
    and tell them what kind of game you want!
    Need More? MPOGD.com
    has your fix.

    News
    Wed, Nov 30, 2005
    LadySirse
  • Adam Ghetti, 19, has big ideas for MMOs with his toddler developing
    company, Rapid Reality.

    Ghetti and his co-founder and father, Marc Ghetti, plan to produce MMOs in
    six to eight months! OGaming
    tells all in Scott Steinberg's article "Independence Day: Rapid Reality
    Co-Founder Adam Ghetti Declares War on Mainstream MMOs."

    Like many adolescents, 19 year-old Adam Ghetti’s a creature
    of contradiction. The one thing we can’t wrap our heads around, though:
    As co-founder and senior creative director of Atlanta-based MMO development
    start-up Rapid Reality, LLC, he’s got this whole industry thing a bit
    backwards.
    After all, whereas contemporaries at larger outfits like Blizzard and NCSoft
    prefer to do it big, Ghetti and his cohorts – including head software
    architect Rick Wells and partner/father Marc Ghetti – think small…
    real small. In keeping with this philosophy, they formed a privately funded
    company of 37 people 2 ½ years ago with one single goal: Produce high-quality
    MMOs in ludicrously short (6 to 8-month) development cycles. And, for that
    matter, market and sell access to these titles for one flat – and shockingly
    reasonable – monthly fee via wholly-owned online portal MMOCenter.com.

    News
    Wed, Nov 30, 2005
    LadySirse
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