News

  • Cartoon Network to Develop Massively Multiplayer Online Game with Grigon Entertainment

    First Partnership Between U.S. Entertainment Company and a Korean Game Developer

    Cartoon Network announced today that it is developing its first massively multi-player online game (MMOG) in an unprecedented partnership with a leading MMOG developer, Seoul-based Grigon Entertainment. Cartoon Network New Media, already a leader in online entertainment and gaming, will debut the game in the United States. This is the first-ever partnership between a U.S. entertainment company and a Korean developer to create an MMOG for the global marketplace.

    The Cartoon Network MMOG will launch in spring 2008 and target the growing and sophisticated kids' interactive gaming market. The game will be free to download, with subscription and micro-transactions available to players to enhance the gaming experience. New areas for exploration and play are planned and will be added regularly over a span of several years. The game brings Cartoon Network's beloved characters and sensibility to the fast-growing online gaming realm with an "East-meets-West" creative approach. Grigon Entertainment is best known for successfully developing and launching several online games in Asia, including Seal Online, a light-hearted role-playing game (RPG) that took the online gaming world by surprise. Localized versions are available in Korea, Japan, Taiwan, China, Indonesia and Thailand.

    "Cartoon Network is an immersive experience for our fans, and this MMOG will allow our fans to interact with their favorite characters like never before. Not only will kids be able to play with their favorite characters like Mac and Bloo, Ben 10 and the Kids Next Door, but they will also be able to develop their own online gaming personalities and interact, virtually, with other players in a safe way," said Jim Samples, Cartoon Network executive vice president and general manager. "This MMOG is a key part of Cartoon Network's growth strategy, and is an important complement to our mobile, broadband and our existing online business. With the MMOG, mobile content, our Web sites and, of course, our linear network, Cartoon Network is always on for kids."

    "Online games have been the most important driver of Cartoon Network New Media's success over the last few years. With more than 84 million U.S. homes expected to have broadband Internet access by 2008, and Cartoon Network's reach and creative vision, we're excited to enter the fast-growing world of massively multiplayer online gaming," said Paul Condolora, senior vice president and general manager, Cartoon Network New Media. "In Grigon Entertainment, we have found a partner who understands how to build a successful MMOG for the casual marketplace. With our characters and creative direction, along with Grigon's experience and technical know-how, we think Cartoon Network's MMOG will have great success and longevity."

    "It's my greatest pleasure to work as partners with Cartoon Network, the world's most influential entertainment brand," said Byung-Kyu Cho, chief executive officer of Grigon Entertainment Co., Ltd. "When I look at the globally adored characters of Cartoon Network getting together harmonically with the renowned strength and uniqueness of Grigon, I have all my confidence that we will proudly present an online game which will astonish the world."

    Massively multiplayer online gaming has expanded in the United States in recent years, with games like World of Warcraft and EverQuest achieving large and loyal followings. Most MMOGs have been driven by high-intensity fighting and action with fantasy elements and have attracted an older, adult audience. To date, few games have targeted younger audiences. In Asia and Europe, where broadband penetration is ahead of that in the United States, MMOGs have been developed for all audiences, from kids to teens and adults.

    Cartoon Network's games will feature a persistent and expanding world, which will allow players to develop their own characters, attributes and possessions over the course of many months and even years. Players may also meet and interact with other players online, forming virtual friendships and communities. Cartoon Network's MMOG will be compliant with the Children's Online Privacy and Protection Act (COPPA) and will offer a safe gaming environment for players.

    This sounds like an exciting project. Are you ready for your favorite cartoons to morph with MMOs? Let us know what you think of this press release in the forums here at Ten Ton Hammer!

    News
    Wed, Jul 19, 2006
    LadySirse
  • Talking About Beta Hosting at Fileplanet

    Yesterday, The Chronicles of Spellborn official site posted a Q & A that talks about their decision to use Fileplanet for their upcoming beta. Keep reading to learn more...

    Why did you go with Fileplanet for your upcoming Closed and Open Beta?

    Although there are several parties able to host a client and offer it to the masses, we choose for Fileplanet for several reasons. The most important ones being their ability to offer tried and tested processes that go beyond simple hosting and the fact the Fileplanet is part of a large entertainment network. And there is nothing wrong with The Chronicles of Spellborn getting some extra attention.

    Read the rest of this Q & A on the official site. Don't forget to head over to the forums here at Ten Ton Hammer and let us know how you feel about MMOs using Fileplanet for Betas.

    News
    Tue, Jul 18, 2006
    LadySirse
  • Multi-shard film-makers conference

    Posted on the Saga of Ryzom official site lets us know about an unofficial player event. Have some talent with film making? Keep reading for more information...

    I would like to invite everyone interested to an Atysian film-makers conference on the Zora Stage, Arispotle Shard on Saturday the 22nd July at 9pm BST (8pm GMT, 4pm EDT, 1pm PDT). This conference is open to everyone from all shards. The main purpose will be to meet other film makers and exchange ideas.
    If you don't have an Arispotle character all ready, just make a new Zoraï character on Arispotle and talk to Chiang about coming over to the mainland.

    The discussion will include a variety of topics such as:

    * What do you use to make your videos

    * Good resources for free music

    * Exchanging ideas about what sorts of videos we can make

    * How can we support each other in making videos

    * How can we host/promote our videos, so more people from and new to Atys can see them

    * Should we agree on a central site for Atysian videos (say Acridiel's site and/or others).

    There are already forum threads about this on the English and German boards, and hopefully someone can translate it into French too. More info about the event is on these threads.

    I hope to see you all there!

    Head over to the official site to learn more. Remember to keep up to date with the latest news, interviews and information on all your favorite MMOs, including Saga of Ryzom right here at Ten Ton Hammer!

    News
    Tue, Jul 18, 2006
    LadySirse
  • To begin a multi-part series, celebrated author Peter S. Beagle's thoughts on his first quest for Tulga's online world

    RPG Vault continues their series of peeks at Horizons: Empire of Istaria. This sneak peek features reknown author Peter S. Beagle.

    But I've never gone into strange new country in as total a state of ignorance as I did with Horizons. To begin with, I've never even played Pac-Man, Donkey Kong or Super Mario, let alone Mortal Kombat, Tomb Raider or pretty much any computer game known to the mass gaming audience. Indeed, the only one I'd ever played in my life, prior to Horizons, was a PC-based solitaire baseball game employing teams from different eras. I admit to having been vaguely aware of MMORPGs, but the operative word is vaguely. The Horizons creators couldn't have found a greener horn to gaming if they'd advertised.

    Read more of this journal by Peter S. Beagle and then let us know what you think in the forums here at Ten Ton Hammer.

    News
    Tue, Jul 18, 2006
    LadySirse
  • DVD To Include SOE MMO Games, Movie Trailers and Bonus Features for Gamers

    This news just in...

    FORT LAUDERDALE, Fla., July 18, 2006 (PRIMEZONE) -- MASSIVE Magazine, published by the theglobe.com (OTC BB:TGLO.OB - News) and the editorial staff of Computer Games Magazine, today announced a collaboration with Sony Online Entertainment LLC (SOE), a global leader in the online games industry, to release an exclusive gaming DVD which will be included in the premier issue of MASSIVE Magazine, set to launch in September 2006.

    The DVD will include free trials of some of the most popular Sony Online Entertainment massively multiplayer online (MMO) games and services. Trials will include EverQuest II, EverQuest, Star Wars Galaxies, SOE Comic Book Creator, The Matrix Online, PlanetSide and more.

    "We feel this is a great way to launch our new publication," said Jayson Dubin, Vice President and Publisher of MASSIVE Magazine and Computer Games Magazine. "This is an exceptional value for our customers. They are getting a premier publication and a jam-packed DVD for half the newsstand price of some of our competitors."

    In addition to trial MMO games, the co-branded DVD will also include special offers, trailers and videos, including access to the Beta test of Gods & Heroes: Rome Rising, Medieval Weapon (the EverQuest II-powered Machinima series produced by g-NET for Spike TV) and a trailer for the upcoming Sony Pictures Animation release Open Season.

    According to Sony Online Entertainment, this exclusive deal will be an opportunity to reach out to growing a market of gamers.

    "We're very excited that online gaming has reached the point where a magazine like MASSIVE is possible," said Laura Naviaux, senior global brand manager, Sony Online Entertainment. "Over the years, we've watched the online games space grow from niche to dominating the minds of gamers around the globe. The time is right for online games to reach from the virtual space to a dedicated print magazine."

    MASSIVE Magazine will include in-depth features on the culture of MMOs, focusing on players, guilds, communities, and their adventures both inside and outside the games. The editorial staff of Computer Games Magazine will produce the content keeping the same style and credibility expected among its fiercely loyal readership. MASSIVE Magazine will be written with a lighthearted and breezy editorial tone that will resonate with anyone interested in MMOs and their place in the world of gaming.

    The new publication along with the exclusive DVD will be available at all major retailers, including Barnes & Noble and Books-A-Million. For more information about MASSIVE Magazine, please visit www.massive-magazine.com.

    News
    Tue, Jul 18, 2006
    LadySirse
  • Guild Wars players invited to play in exclusive Player-versus-Player event as Beta testing launches for next Guild Wars Campaign

    This press release just in...

    Tuesday 18 July 2006, Brighton, UK... ArenaNet®, developer of the world’s leading subscription-free online role playing games Guild Wars® and Guild Wars Factions™, and NCsoft® Europe, the world’s leading developer and publisher of online computer games, announce today the title of the next game in the award-winning franchise, Guild Wars Nightfall™. Further, Guild Wars Nightfall has entered the beta testing stage and Guild Wars players worldwide are invited to participate in an exclusive, first-look player-versus-player (PvP) event, July 28 – July 31, 2006.

    During the PvP Preview Event, both Guild Wars Prophecies and Guild Wars Factions players will get a first look at Guild Wars Nightfall, and will be able to try out the two new professions being introduced in the game; the Dervish, a scythe-wielding holy warrior, and the Paragon, guardian angel of the Elonian people. In addition to testing out the new professions and arenas, players will also be able to compete for items that will be exchangeable for a variety of rewards throughout the weekend event.

    The Guild Wars Nightfall PvP Preview event will kick off on Friday, July 28 at 08:00 BST / 09:00 CET and will continue through Monday, July 31 to 07:59 BST / 08:59 CET.

    Guild Wars, an instant bestseller worldwide upon its release in April 2005, and Guild Wars Factions, the number one game in both North America and Europe earlier this year, are global online role playing games. Guild Wars Nightfall will continue the tradition of inviting players to immerse themselves in an epic storyline centered in a vibrant fantasy setting, build personalised characters, compete in head-to-head battles with players from around the world, and find adventure in missions and quests, in a Guild Wars game unlike any player have seen before.

    Get your Guild Wars fix by visiting Guild Wars Ten Ton Hammer for more information, news and interviews. What do you think about this new expansion? Let us know in the forums at Guild Wars Ten Ton Hammer!

    News
    Tue, Jul 18, 2006
    LadySirse
  • The Return of Inflatable Swords!

    Reported on the official site for Age of Conan on Friday, inflatable swords will make an appearence at Comic Con. Age of Conan will be joining the folks at Dark Horse Comics at their booth for the event.

    Next week sees a great Conan presence at the Comic-con event in San Diego. If you are planning on attending the show make sure you catch some of the action at the show!

    We will be joining our friends at Dark Horse comics at their booth to talk a little about the game and to hand out the first prints of the exclusive Age of Conan comic created by the Dark Horse team (as well as our ever popular inflatable swords)!

    Read more about this on the official site. Are you looking forward to playing Age of Conan? Share your thoughts with us in the forums here at Ten Ton Hammer.

    News
    Mon, Jul 17, 2006
    LadySirse
  • New Concept Art

    Two new images have been added to the gallery on the official Age of Conan site. See them for yourself and let us know what you think of them in the forums here at Ten Ton Hammer.

    News
    Mon, Jul 17, 2006
    LadySirse
  • Will Your Favorite Class Endure the Test of Time?

    MMORPG.com's Thomas Mortensen has written an editoral that looks at the evolution of playable classes in MMOs. This interesting look at the course of these classes through the past, present and future is well worth the read.

    The MMORPG genre has changed a lot since the early days of Meridian 59 and Ultima Online, but the games still relies on the basic classes introduced back then. Most MMORPG still use the Fighter, a heavily armoured close combat character that can take lots of damage. Having to rely on short-range weapons and relative low damage his fights may last long. Thus he will need the healer, whose job is to heal the party and make sure they stay alive. A second role of the healer is to buff the party by adding temporary enchantments, which make the party stronger, faster or more resilient. The mage is the most fragile character, but he can deliver large amounts of ranged damage through arcane magic. Though the games do not always use the same names for the character classes they are always build on one of these arch classes or a mix of two of them through hybrids like the Bard, Paladin or Battlemage.

    This mix is tried and proven in MMORPGs through the past ten years. The fighter takes the damage, the healer keeps him alive and the mage deals the damage. But will these three classes keep being the blood of MMORPGs in the years ahead?

    Read the rest of this article and let us know what you think in the forums. Keep checking back for the latest updates on your favorite classes and games here at Ten Ton Hammer!

    News
    Fri, Jul 14, 2006
    LadySirse
  • Tier 6, Loot Revamp and Elder Play

    A Letter to the Players regarding Tier 6 (Elder Play) design philosophies was posted for debate yesterday at Horizon's official site. Want to know more? Keep reading...

    Recently, we have been monitoring those topics that appear to be paramount to our Elder Players and hope that we can enlighten you as to the direction we are heading - without giving too much away. Please, understand, these are in no way promises of what is to come, but more a "design philosophy" - our hopes of what the game will be.

    Head over and read the full letter and then return to Ten Ton Hammer and let us know what you think!

    News
    Thu, Jul 13, 2006
    LadySirse
RSS feed

Have a hot news tip?  E-mail Ten Ton Hammer

News from around the 'Net