• The Burning Crusades Critter List Gets Cozy With Outland Orcs

    World of Warcraft announced on their site today that they have updated the bestiary for World of Warcraft: The Burning Crusades.

    The bestiary page for World of Warcraft: The Burning Crusade has been updated with a new creature from the upcoming expansion.

    Check out the updates but remember to keep your fingers away from the cages!

    Thu, Jun 15, 2006
  • The Empire Strikes Back

    Blizzard developers on the World of Warcraft forums are saying that there are no "announced" plans to do additional Blizzard MMORPGs based on the Diablo and Starcraft franchises, and rumors are blatantly untrue.

    "I believe this [rumour] was a misquote," said Drysc. "We haven't announced any specific development plans beyond the upcoming expansion for World of Warcraft,
    and we don't have any intentions to focus on only one genre or platform with our future games."

    "Nothing in that rumour is true in regards to Blizzard," added EnoYls. "If I had to guess, there was some confusion between what Vivendi has planned for its its game division versus what Blizzard has planned. While Blizzard is owned by Vivendi, their game division operates separately from Blizzard."

    So Vivendi owns Blizzard, Blizzard is the number one cash cow, yet Vivendi takes nothing more than a philosophical interest in Blizzard's plans. Yea, ok.

    In any case, Boomtown has the scoop of Blizzard's case of denial.

    Thu, Jun 15, 2006
  • I'm talking to YOU pinhead. You know who you are...

    The gaming community calls them "griefers": people who like nothing better than to kill team-mates or obstruct the game's objectives. Griefers scam, cheat and abuse, often victimising the weakest and newest players. In games that attempt to encourage complex and enduring interactions among thousands of players, "griefing" has evolved from being an isolated nuisance to a social disease.

    "The most common 'griefer counter-measure' is to put in place a strong community system," says Stephen Davis of IT GlobalSecure, a firm that specialises in developing security technologies for online games.

    This is a great article on Guardian Unlimited. You can read the rest here. Find out how griefing my slowly be coming to an end.

    Thu, Jun 15, 2006
  • Why wait for the beta invite alone?

    Sigil is inviting guilds to apply wholesale for the Vanguard beta. Note that this is an invitation to apply, not an automatic invite to the beta.

    Sigil Games Online is now accepting applications for guilds/clans to be accepted into Beta. We are looking for guilds of all sizes and play styles to help us test Vanguard: Saga of Heroes.

    In order to be considered for acceptance, you must adhere to the following guidelines:

    * Only one application per guild may be submitted. Multiple applications will be automatically rejected.
    * The submitted list of members must be complete and may not be amended after submission.
    * All guild members submitted for consideration must have active accounts on the Vanguard forums.

    Find the guild application at the Vanguard official site.

    Thu, Jun 15, 2006
  • A look at the gray area between game rules and proper actions...

    The Guardian offers an interesting article about some of the low points of MMO gamer virtue, and the rise of methods to help gamers police their own games.

    Even in games whose selling point has been their potential for ruthless competition, such as Eve Online (in which rival corporations trade and battle across the galaxy), some events have caused gamers to ask what is beyond the pale. One example last year entailed the coordination of large numbers of mischief-makers. Calling themselves the Guiding Hand Social Club, they exacted the ruination of a particular player and the corporation she headed, Ubiqua Seraph. Spending more than a year infiltrating Ubiqua Seraph and gaining the trust of its higher members, the Guiding Hand enacted an elaborate heist that resulted in the destruction of the organisation's limited edition flagship and the looting of its considerable funds. The damage translated to thousands of real pounds and years of effort. (The Guiding Hand leader's announcement and discussion thread is at

    Check out the state of MMO ethics and gamer autonomy at The Guardian.

    Thu, Jun 15, 2006
  • All hail the once and future content king...

    EQ2 might not have the mindblowing scrip numbers, but man can that SOE team churn out the added content. The "Fallen Dynasty" adventure pack, available by digital download, offers seven new Asian-themed zones and plenty more adventure for players from level 55-70.

    In The Fallen Dynasty, players journey to a secluded island with a dark past, inhabited by rival families and an ancient order of monks known as the Whistling Fist Clan. The forsaken city of Tanaan once thrived here until its people's lust for knowledge led them to their own destruction when they arrogantly challenged the mighty guardian of Zebuxoruk's secrets. Now, courageous adventurers are needed to drive back the bloodthirsty Pirates of Gunthak invading the village's shores, thirsty for conquest, lost wealth, and the mysterious power hidden beneath the island's tranquil surface.

    It's sure to wet your high-level Norrathian whistle while we all wait for retail expansion "Echoes of Faydwer" towards the end of this year. To see the "Fallen Dynasty" press release in it's entirety: click here

    Wed, Jun 14, 2006
  • The little indy that could...

    Some poo poo EVE Online's peak concurrent user (PCU) numbers. It's true that EVE doesn't hold a candle to World of Warcraft's 6.5 million, but EVE beats every other game in this aspect: when EVE sets a PCU record, it's because EVE has more players in a single individual game world than any other game ever. Cool, huh?

    When EVE Online opened the China beta, code named Serenity, they did it again:

    CCP Games, the game's Icelandic developer, today announced that more than 30,000 users were concurrently playing in a single gameworld, which it claims is a new world record. In the first day, more than 200,000 people registered for the game. The Chinese version of the game is run by Optic Communications and runs independently of the Western edition of EVE Online.

    See more news about EVE Online and Serenity at GameSpot!

    Wed, Jun 14, 2006
  • All the information you need packed into one tiny little space. Miracles of modern technology will never cease to amaze me.

    Developed in conjunction with SOE’s Taiwan studio, the recently announced Adventure Pack, The Fallen Dynasty™, promises to deliver the same downloadable story-rich content seen in the previously released The Bloodline Chronicles and The Splitpaw Saga, but this time with Asian influenced adventure zones, weapons, tradeskill rewards, as well as all new quests for the high level EverQuest II player.

    To prepare for the anticipated June 14th launch of The Fallen Dynasty, Design Supervisor Matt Higby, ventured to the SOE SOGA studios in Taiwan to meet the team, sync up the specs, and witness the progression of our first internationally produced Adventure Pack! In order to give a better understanding and background to this project, we interviewed Matt about his travels and experiences at SOGA. An avid photographer, Matt also provided some remarkable photos of his travels.

    You can find it right here.

    Visit our EverQuest 2 Community.

    Wed, Jun 14, 2006
  • Here's the live update for all Horizons life shards.

    Pref File Overhaul:
    The Pref file system has been overhauled with this update. This means that your pref files will be reset in order to take advantage of some house-cleaning, new features, and optimizations. This is a one-time only change.

    * Restructured the pref files for ease of use - this will RESET current prefs.
    * Added two new prefs for character texture LOD: charTextureLOD and charTextureLODdist to support character texture LOD. Adjust the texture detail slider in the option window to see varying levels of detail.
    * When resetting your prefs to the defaults, your key bindings will no longer be reset. Your key bindings can now be reset directly from the “Key Bindings” screen on the Options window.
    * Chat logs can be enabled or disabled through the Options window (Options tab) without requiring full debug logging enabled.

    Sound and Music Fixes/Changes:

    * Update to sound system to support newer sound cards and fix sound play issues, such as looping combat sounds, or no music playing.
    * Duplicate sounds / music will no longer overlap.
    * Direct sound will now be used for all audio instead of wave output.

    Other Fixes/Changes:

    * Improved memory performance when teleporting.
    * If a player search would have returned more than 50 results, a message will be displayed stating that the results were truncated.
    * Particle effects associated with spells will now scale based on the character's skill level.
    * Dragging multiple items from a storage structure into the player's inventory will work when the inventories are in list view rather than grid view.
    * Support for drag and drop technique kits on spells that are already scribed.
    * Right-click "Take..." will work properly on quest generated loot.
    * Fixed issue with quest links not being correctly underlined.
    * Fixed the issue where the Notepad window would save an extra space after each line, each time you saved.
    * Your character's head will now turn when you have “free look” mode enabled.

    Happy Playing!

    Wed, Jun 14, 2006
  • Dev trackers are the sliced bread of the 21st century.

    We have just finished and activated another new feature on our ever-growing website: The Devtracker is a new tool that allows you to track down the latest postings made by members of the Development and Community Relations team on our own forums. The link is available in the navigation menu on the left side.

    What are you waiting for? Go and have a look what we have been talking about lately!

    Well... What are you waiting for?

    Wed, Jun 14, 2006
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