News

  • Turbine, Inc. announced today that it has launched the eagerly awaited solo-mode for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO), the hit online game that has quickly become one of the fastest-growing massively multiplayer online games in North America.

    Turbine has introduced a series of solo–friendly enhancements and content improvements as part of the new player experience in DDO. New players can now experience over 20 dungeons throughout Stormreach™ harbor in a single-player mode. This feature grows the overall scope and quality of the game by enabling players to journey alone in epic adventure zones or dangerous dungeons. It also is particularly useful to new players, allowing them to hone their skills and better prepare for higher-level quests where they can join with fellow gamers to achieve success. This mode will be in addition to three existing game play options of “Normal,” “Hard” and “Elite.”

    “We are very thankful for the support and feedback from our players,” said Jeffrey Anderson, president and CEO of Turbine, Inc. “Today’s announcement demonstrates our commitment to make the game fun and easily accessible by all types of gamers.”

    Turbine has a strong track record of operating massively multiplayer online games; one of the keys to the company’s history of success is listening to its fans to continually evolve and invest in its games. This most recent change to include solo-friendly dungeons is the result of feedback from its customers. More exciting changes are still to come. In addition to the eagerly anticipated launch of the Twilight Forge module in July, Turbine has plans for another module slated for August and the title’s first expansion pack this fall which will include exciting player-versus-player combat arenas.

    Since its launch, hundreds of thousands of players have entered the unique online world of Stormreach to form one of the strongest online communities in the gaming industry. This community has been instrumental in driving the success of DDO which has sold over 300,000 units worldwide. For the latest information about updates to DDO, please visit http://www.ddo.com.

    News
    Wed, Jun 14, 2006
    Awenyddion
  • It looks like WoW is the MMO for Blizzard. However, one can never tell can they?

    I believe this was a misquote. We haven't announced any specific development plans beyond the upcoming expansion for World of Warcraft, and we don't have any intentions to focus on only one genre or platform with our future games.

    This was found on the WoW General Discussion Forums today.

    We have our own conversation going on about about it right here. Tell us what you think!

    News
    Wed, Jun 14, 2006
    Awenyddion
  • World of DiabloStarWarcraft?

    In the biggest gaming news to hit since, well, the Burning Crusade expansion was announced...

    During a presentation to Wall Street today, a company representative from Vivendi reportedly said, "All Blizzard franchises will become MMOGs." The rep said they have a model in place to produce an MMOG for $50 million over the next three years.

    I know I'd invest, but then I thought it would be impossible to lose with a Star Wars licensed MMO . In any case, check out this stop-the-presses news from Vivendi at IGN!

    News
    Wed, Jun 14, 2006
    Ethec
  • In perhaps the funniest piece I've read in a long time, Woodrodius explains why you should chew your steak.

    Now locked in the gaze of both my CEO, some attentive restaurant patrons, and the interns, (who were watching an art position open up before their very eyes) Bruce and I rose, and our heroic art director positioned himself to administer his first Heimlich maneuver. The first thrust was unsuccessful. I heaved forward, and felt sickening pressure on my abdomen, pretty much the worst imaginable stimuli one can receive after a large meal. With this initial motion failing to dislodge the tasty globe from gullet, I began to have some genuine concern. Was this it? Was I going to die choking on steak and not making-out to death with supermodels as had been my previous guess? Would Greg be able to tastefully wait two months before he started making jokes about the manner of my demise, whilst validating it as “part of the healing process”? What of my bug list? Would they all go unresolved?

    Was this to be the end of Woody?

    You have to read the rest of this devlog. Don't eat or drink anything first. My monitor and keyboard are giving me baleful glares as I type this.

    News
    Tue, Jun 13, 2006
    Awenyddion
  • Do you have that stinging feeling when you're defeated time and time again? You should probably read this then.

    Tips and Stratagems, Recluse’s Victory

    By Thomas Foss (aka Archon Voss) -- Senior Staff Designer & Zone Director

    Recluse’s Victory is much more of an Epic war zone than a PVP arena. With this in mind, you need to think more like a player on a larger battlefield, and less like someone street sweeping other players. This is an area where Super Groups will be able to really show their teamwork abilities and gain prestige in the presence of their peers;
    Solo players can be of special importance making sure that flanks are secure, scouting sectors and infiltration behind enemy lines. Support players can speed up recoveries to players as they emerge from the hospital reclamators, getting more boots on the ground faster.

    You can read the rest right here at the Official Site.

    More City of Heroes News.

    News
    Tue, Jun 13, 2006
    Awenyddion
  • Play the game, or become part of it?

    Joystiq thinks that MMORPG.com thinks that the "RPG" is missing from MMORPGs these days. Well, duh.

    Are you getting enough role-playing elements out of your MMO? Cari Davidson over at MMORPG.com thinks we could use a lot more, and feels that a true MMORPG with an engaging storyline has yet to be created. She refers to the current crop of online time sinks as "glorified chat rooms" that are big on player interaction, but void of entertaining narrative or character development.

    Everybody has their scene. Some think MMOs should be replayed and enjoyed something like a fine wine, in the company of a few select friends. Others think MMOs should be quaffed like a beer in a stadium feel of 60,000 screaming World Cup fans. I guess I fit with the latter, I like a lively server.

    Click here to check out Joystiq's take on an MMORPG.com rarity of roleplaying article.

    News
    Tue, Jun 13, 2006
    Ethec
  • Here are the details from the official site.

    Greetings!

    Welcome to Netgame!
    We are currently looking for Hero Online closed beta participants and we look forward to seeing you in your dynamic adventures in the world of the Martial Arts!

    So here are the details regarding this event :

    1. Schedule

    Closed Beta launches on June 15, 2006 (11:00 AM U.S. Pacific Time GMT -8:00)

    2. How to participate in Closed Beta

    Step 1. Receive a digital key from one of the following partners:

    MMORPG.com
    GamersHell
    OnRPG
    MMOSite
    QJ Net
    WarCry
    MMOGInfo

    Step 2. Create an Account HERE

    Step 3. Activate the digital key HERE

    3. Note

    1. There might be some difficulties in the registration process if you use an internet browser other than 'Internet Explorer'.

    2. The official closed beta website and the game client will be available on June 12th, 2006

    3. If you have registered for 'The Legend of Ares', you may use the same Account information for 'Hero Online'. However, a digital key will be required in order to participate in the Closed Beta.

    We are currently in the process of preparation to provide the best service to you in the best martial art action MMORPG! Please check our announcements frequently for upcoming updates!

    Let me know how you like it!

    News
    Tue, Jun 13, 2006
    Awenyddion
  • First let me say that cyber-athlete is an oxymoron. Second, it's about time Pizza Hut gave something back to the very community that keeps them alive and kicking.

    Pizza Hut recently announced they will become the first fast food franchise to sponsor the Cyberathlete Professional League (CPL) and its affiliated tournaments. When engaged in league play, CPL professional and amateur members will be directed to special deals at Pizza Hut's web site, although there's no mention if this agreement also includes the Hut's Wing Street brand of chicken wings.

    You can read the rest at Joystiq

    News
    Tue, Jun 13, 2006
    Awenyddion
  • Personally I believe the reasoning to be that they saw more "real life" Night Elves than any one group should ever see.

    While QuakeCon 2006 is apparently still going to happen, it's looking like Blizzard will not be doing a 2006 edition of their BlizzCon, which debuted last fall. According to a post on the subject on the World of Warcraft forums a Blizzard employee stated, "We haven't yet begun planning a BlizzCon for this year, and truthfully it isn't intended as an annual event. We had a lot of fun though, and we're looking forward to getting another one going and inviting everyone to come hang out with us and check out everything that is Blizzard."

    Thanks to Firing Squad for that little on dit.

    For Everything That is World of Warcraft.

    News
    Tue, Jun 13, 2006
    Awenyddion
  • The Balanced Build: The Ability to Adapt by Jonathan Sharp

    The oldest and arguably best GvG template in Guild Wars is the balanced build. Balanced builds have been around since the first BWEs, and they still make up a large portion of GvG builds. These complex builds require a great amount of tactical precision and multiple layers of synergy between the individual characters, and they demand multiple levels of offense—pressure, spike, and split. Balanced builds test individual skill and team coordination in ways that few other builds do. Ask many top teams which type of build they prefer to play, however, and you'll usually receive the same response—a balanced build.

    You can read the rest of this article here.

    Visit our Guild Wars Community.

    News
    Mon, Jun 12, 2006
    Awenyddion
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