News

  • Some lucky players caught David Bowman wandering through the market on the Chaos server. Needless to say, chaos commenced.

    A few days back, David was visiting Chaos and said "Hello" in the Marketplace. Heh, mistake! Or not for those lucky enough to grab his attention and time for a bit. The topic, the upcoming expansion of course! A little clarification here and there. Read on for a little Q&A.

    Starna: David, if you don’t mind answering an expansion question? Are there any plans for 'generic' new-style buildings for current plots to make use of the new furniture/machine code? As opposed to just the new racial buildings (which will need their own plot types)?

    David: Starna: the new racial structures will be able to be built on any plot that doesn't restrict them.

    Starna: Ok, was my understanding that only Dryad and Dwarf were going in racially speaking, and that they needed special plots? Personally, I’m going pixie-tree :) but I’m asking more for the benefit of others, so I understand the plan as it stands.

    You can read the rest here.

    News
    Mon, Jun 12, 2006
    Awenyddion
  • There have been two very cool interviews posted up over last weekend. One with RPG Vault and one with Gamespot.

    IGN’s RPG Vault have some inside information regarding the launch of RF Online from a development point of view, while Gamespot have an exclusive Q&A with Hook Sun – one of CCR’s game designers – about the GIGA FINAL Update.

    To read the Wrap Up Report at IGN’s RPG Vault please click here!

    To read the exclusive Q&A with Hook Sun at Gamespot please click here!

    News
    Mon, Jun 12, 2006
    Awenyddion
  • Will there be Wookie sounds? Probably not. However, you can find out more about what will be included.

    ast time (Klick) I explained that the arena creature's impact sounded good, though it is lacking depth and power. There are several ways to get that extra "umpf" into a sound effect and it has been quite a long journey to work out an approach that actually works.

    When I was creating the sounds for our very first end-boss, animator Michael Perdius would constantly say he didn't hear the impact. This was odd as I knew it was in there, as a matter of fact; every time he said it, I would add another type of impact just to make sure. Several explosions, door slamming shut and bodies dropped to the ground all layered together. I tried eq-ing, adding reverbs even bribery at one point but Michael wouldn't budge. What I was adding wasn't what he was listening for.

    After a while, I gave up, working on other creatures instead, promising him to go back to our end-boss one day. I wasn't sure if I would or could get it right at a later time but was sure I wouldn't be able to do so now. Months later, when working on the Walrus' footsteps, I avertedly stumbled across a solution. The walrus was the first creature I did, not to walk on rock/gravel. When creating it's footsteps I noticed there was more punch to them than I would have expected. By mistake I had copy pasted an explosion, thinking it was a breathing sound, to each step. The combination of this quietly played explosion and the sounds surrounding the impact of the steps; the creaking wood boards and a slightly echoed thump, this gave a tremendous sense of weight.

    After each impact, the wood creaked.

    You can read this all here.

    News
    Mon, Jun 12, 2006
    Awenyddion
  • Blizzard again bans more accounts than some online games have...

    In what's becoming almost a monthly occurence, Blizzard is wiping out massive numbers of EULA-violating gold farmer accounts. This time its 30,000 - the rough equivalent of the Puzzle Pirates community (according to MMOGchart.com). As usual, the target is not so much gold farmers working hand-to-mouth; it's botters who attempt to automate farming chores.

    In keeping with Blizzard's aggressive stance against cheating in World of Warcraft, we banned over 30,000 accounts in the month of May, and with that removed well over 30 million gold from the economy across all realms. The banned accounts were taking part in activities that violate the game's Terms of Use, including using third-party programs to farm gold and items, which severely impacts the economy of a realm and the overall game enjoyment for all players.

    We will continue to aggressively monitor all World of Warcraft realms in order to protect the service and its players from the harmful effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in a permanent ban of the involved accounts from World of Warcraft.

    Read about the Blizzard's massive May bannings at the official World of Warcraft site.

    News
    Mon, Jun 12, 2006
    Ethec
  • No, Ukash is not a former Soviet state that has a good chance to beat the US in World Cup soccer.

    Not that it's difficult, /mourn Team USA. Ukash is a European cash-for-virtual-goods concept that RedBedlam will use to allow Roma Victor players to swap out cash for Sesterces, the in-game virtual currency.

    Ukash is simple to use, and Ukash vouchers are available in over 120,000 stores across Europe. The company has plans to make Ukash available in 12 countries by the end of 2006. As simple to use as mobile top-ups, customers can exchange cash for a Ukash voucher and then spend the value online in an identical way to existing credit card holders.

    “It’s a perfect fit,” said Justin Lunny, Director of Sales for Ukash “We have already worked successfully with other online-based businesses, including MMORPG’s, but we see this particular partnership as a special progression into virtual worlds and their economies.”

    “The Roma Victor commercial test already has a burgeoning economy,” said RedBedlam’s Managing Director, Kerry Fraser-Robinson, “and we recognise that many players do not have or want to use credit cards for online payments: Ukash can offer players the option of using cash instead, with no hidden costs at all.”

    First we have crucifixion from Roma Victor, now you can collect your thirty pieces of silver in real currency. Read the official press release from RedBedlam at ResponseSource.

    News
    Mon, Jun 12, 2006
    Ethec
  • Kopps and Robbers...

    Brian Kopp sold his World of Warcraft guide for a tidy sum on Ebay and elsewhere. Problem was, his product was short on the "guide" and long on the cheats and exploits. Consequently, Blizzard sought to make a symbolic example of this glitch-ganking entrepreneur by threatening a cease-and-desist order aimed at curbing his sales.

    According to Cnet, after repeated counter-notices and litigation seeking monetary damages from Kopp, Blizzard's withdrawn it's threats.

    The terms of the settlement do not provide for monetary compensation for Kopp, which he had originally sought. Instead, the companies agreed to withdraw their previous take-down notices and to drop their infringement claims. They also said they'd refrain from filing any future take-down notices against the same items Kopp had already disputed through counternotices.

    Kopp, for his part, agreed to retain the book's disclaimers about its unofficial nature and said he wouldn't include links or instructions on how to locate "cheats" in the game.

    We offer plenty of guides here at Ten Ton Hammer. Guides that provide some fundamentals to build on, that offer hints on how to spend your precious gaming time most effectively, and yea, we give you the occasional spoiler to help you past a tough spot. We differentiate ourselves from Kopp's ilk because we want you to fully experience and enjoy these games while keeping the frustration level to a minimum. Cheating your way to level cap is a cheap thrill compared to the lasting joy you'll get from getting involved with the game's community as your character develops. /rant off

    Check out the denouement of the Blizzard vs. Gold Guide Guy standoff at Cnet.

    News
    Fri, Jun 09, 2006
    Ethec
  • How to post news is the first item. Honestly I could have used this before I started posting news myself.

    With the new Ryzom site come a few new features. One of these is the ability to post your own news on the homepage. This way you can inform other players about a planned event, show your last Ryzom creations, present a new tutorial etc. and benefit from a larger audience than on the boards. I'll explain here how to post a news. :)

    1. First, you must be logged in to be able to create a news.
    2. Then in the news section (ryzom.com/news), click on the "Submit a News" button to create a news.
    3. A draft is created; you now have to enter a pertinent title, a short explanation in plain text (that will appear in the search), and the main text of your news. You can also define a category in the list at the bottom of the page.
    4. Once you are satisfied with your news, change its status to "pending" (by clicking on "submit" in the tab at the top-right of the page). Your news is now in our moderation queue.

    More information here.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • It comes in really handy for the directionally challenged.

    Encyclopledia, rumours, favours, reactions and moods have been added to the road map of upcoming game additions.

    You can find more information here.

    More Seed news.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • No, this is not a report on fashion. (Yes, I thought it may have been.)

    Welcome to the latest issue of The Green Robe Gazette, a periodic report of the events and happenings brought to you by the green-robed Guides of EQ2. The Gazette will bring you reports of past events, news of upcoming events and any information regarding the Guide Program and how it affects the world of Norrath.

    The events listed below do not (by any means) comprise all of the events that are happening across the servers. They just a sampling of what's going on (Translation: "We have screenshots of these events so we'll post them"). Thanks for reading.

    You can read the rest right here.

    Check out our EverQuest 2 Community.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • Turbine is doing a great job of revamping this game to appeal to the average people.

    The Patron System

    With the launch of the Twilight Forge Module, we will be introducing a new system through which players gain favor with different groups by completing specific adventures. Favor allows you access to special items and rewards; the higher your favor, the greater the rewards. This will be a dynamic system – as DUNGEONS & DRAGONS ONLINE™: Stormreach™ grows, the Patron system will grow, offering the chance for new and better rewards as well as greater ties and involvement within the various patron groups.

    Most adventures in the game will be assigned a patron organization. By completing an adventure you will gain favor with the affiliated patron group. The amount of favor each completed adventure grants you is determined by the Challenge Rating (level), length, and difficulty setting (Normal, Hard, Elite etc.) of that adventure. When you have gained enough favor with a particular group you will gain a new rank (i.e., "Friendly" or "Honored") and a corresponding reward (for example, gaining favor with House Kundarak will allow you to earn additional bank space and gaining favor with the Coin Lords will give you access to expanded inventory slots). Representatives from each of the patron groups will be responsible for giving out new ranks and the accompanying rewards. These Representatives can be found in various locations throughout Stormreach.

    You can read the rest here.

    In the meantime, visit our Dungeons & Dragons Online community.

    News
    Fri, Jun 09, 2006
    Awenyddion
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