News

  • No, this is not a report on fashion. (Yes, I thought it may have been.)

    Welcome to the latest issue of The Green Robe Gazette, a periodic report of the events and happenings brought to you by the green-robed Guides of EQ2. The Gazette will bring you reports of past events, news of upcoming events and any information regarding the Guide Program and how it affects the world of Norrath.

    The events listed below do not (by any means) comprise all of the events that are happening across the servers. They just a sampling of what's going on (Translation: "We have screenshots of these events so we'll post them"). Thanks for reading.

    You can read the rest right here.

    Check out our EverQuest 2 Community.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • Turbine is doing a great job of revamping this game to appeal to the average people.

    The Patron System

    With the launch of the Twilight Forge Module, we will be introducing a new system through which players gain favor with different groups by completing specific adventures. Favor allows you access to special items and rewards; the higher your favor, the greater the rewards. This will be a dynamic system – as DUNGEONS & DRAGONS ONLINE™: Stormreach™ grows, the Patron system will grow, offering the chance for new and better rewards as well as greater ties and involvement within the various patron groups.

    Most adventures in the game will be assigned a patron organization. By completing an adventure you will gain favor with the affiliated patron group. The amount of favor each completed adventure grants you is determined by the Challenge Rating (level), length, and difficulty setting (Normal, Hard, Elite etc.) of that adventure. When you have gained enough favor with a particular group you will gain a new rank (i.e., "Friendly" or "Honored") and a corresponding reward (for example, gaining favor with House Kundarak will allow you to earn additional bank space and gaining favor with the Coin Lords will give you access to expanded inventory slots). Representatives from each of the patron groups will be responsible for giving out new ranks and the accompanying rewards. These Representatives can be found in various locations throughout Stormreach.

    You can read the rest here.

    In the meantime, visit our Dungeons & Dragons Online community.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • The feature of the day for Age of Conan is a "getting to know you" piece on their music director Knut Avenstroup.

    Want to get an insight into what goes into making the soundtrack and music for a game like Age of Conan? Wonder no longer as we grab some time with the man behind the music!

    Could you please introduce yourself to the readers, what you do on the Conan project and how long you have been working on the game?

    Hi everybody! My name is Knut Avenstroup Haugen. I create all the music for Age of Conan and I've been involved with this project since fall 2004.

    What is it like to create the score for a gigantic game like Age of Conan?

    It's a lot of fun! I've always been a Conan fan and a gamer, so basically, I've always wanted to work on a project like this. It's hugely exciting to be a part of bringing the world of Hyboria to life (and in my opinion it's the most captivating and convincing incarnation so far!). Of course, it's a monumental task, but I love writing music and on this project I'll be able to create music for a whole universe! It can't get much better than that :)

    Read more here.

    More Age of Conan News.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • There's an IRC dev chat this weekend and here are the details.

    The fourth in our series of public Dev Chats will be held on Sunday the 11th of June at 21:00 CEST. The subject of this chat is the Rogue classes in TCoS. The chat is expected to run for about one hour and will be done in Question and Answer format, so make sure to tune in a bit before the chat starts to begin submitting your questions.

    You can stop by on our irc server (irc.tcos.com) and join the #spellborn-QnA channel in order to read or take part in the Q&A. We offer a compilation of information for people without in-depth knowledge of Internet Relay Chat. Follow this link to read up on it. Afterwards we will release a log of the event for those who cannot attend but are still curious to know what was said.

    Expected Dev attendees for Dev Chat #4 include Game Designer Coen 'Co-N' Neessen and Community Manager Andreas 'Thee' Bettermann.

    You can get more Chronicles of Spellborn news here.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • I thought I'd open this morning's news with this article. According to BREITBART.com - "An addiction center is opening Europe's first detox clinic for game addicts, offering in-house treatment for people who can't leave their joysticks alone."

    Upon further thought, I said to myself, "Awen, this could be you!" MMORPG games have a decidedly high number of addicts. These people quit school, their jobs, their families in order to get their gaming fix. It started seven years ago with a little game I like to call EverQuest.

    Now, there's a fix (albeit an expensive one) for the DT's of gaming.

    Video games may look innocent, but they can be as addictive as gambling or drugs _ and just as hard to kick, says Keith Bakker, director of Amsterdam-based Smith & Jones Addiction Consultants.

    Bakker already has treated 20 video game addicts, aged 13 to 30, since January. Some show withdrawal symptoms, such as shaking and sweating, when they look at a computer.

    His detox program begins in July. It will run four to eight weeks, including discussions with therapists and efforts to build patients' interests in alternative activities.

    "We have kids who don't know how to communicate with people face-to- face because they've spent the last three years talking to somebody in Korea through a computer," Bakker said. "Their social network has completely disappeared."

    Is he insinuating that it's the Korean's fault? *gasp*

    You can read this entire article here.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • You've read what we had to say about Vanguard, now you can see the video of what we saw. The E3 video is in the Official Site download section. There are multiple formats available.

    In the meantime, visit our Vanguard Community! We hope you get as excited as I am about this game!

    News
    Thu, Jun 08, 2006
    Awenyddion
  • Nevrax has written a document detailing the question of characters having the same name in the upcoming Ryzom Ring.

    After we spoke about the architecture change some time ago, you raised the issue of the existence of a same name on several servers. For instance, what would happen if two characters having the same name, one from Leanon and the other from Aniro, met in a Ring scenario?

    We thought about a viable solution, to allow you to keep your name, and yet being able to know who's who (in mails, /tell, contact list, System Info window and R² scenario). I explain below what we have in mind.

    1. The way to contact someone would slightly change

    * By default, when you will /tell someone, the game will assume that you are trying to reach a player from your own server.
    To contact Franck from your server, nothing changes; you simply type /tell franck Hello

    * If you want to contact someone from another server you would need to add his server's name before his name, or after it in brackets, as follow: /tell shard.playername blablah; or /tell playername(shard) blablah
    You are on Aniro. To contact Franck from Leanon, you'd have to type /tell leanon.franck Hello; or /tell franck(leanon) Hello

    * In a Ring session, the same rule applies. To contact someone from your server, you would use the /tell the same way as before. But to contact someone from another server you'd need to add his server name:
    /tell franck(leanon); /tell arispotle.bob

    Note: upper cases have no influence on the command.

    You can read the rest here.

    News
    Thu, Jun 08, 2006
    Awenyddion
  • Turbine has updated their creature pages with actual models.

    Have you visited the Middle-earth section of our website lately? You definitely should today, because we've updated most of our Creature pages with actual models! Take a look at how closely our production artists captured the vision of the original concept art for creatures like the Rogmul, the Gorthorog, the Dark-water, and others you'll encounter when adventuring in Middle-earth.

    The Creature page is here.

    Visit our Lord of the Rings Online Community!

    News
    Thu, Jun 08, 2006
    Awenyddion
  • In addition to telling you about this great developer log, I'd like to remind you that Beta Signups are a go. If you're interested in testing Pirates of the Burning Sea (and you should be) You can sign up here. Now.. for the log!

    Introducing Kevin "MasterGuns" Loza, FLS UI Artist
    Hi, dev log readers! I’m Kevin Loza one of the new members of the Flying Lab team. Specifically, I'm the artist that is creating the user interface for Pirates of the Burning Sea.

    To give you some background on my work, I am trained in both traditional and digital art. My schooling spans sketching, painting, sculpture, and photography. The digital arena started through my own animation at home on the Amiga computer and, later, graphic design classes on the Macintosh. I studied 3D modeling, texturing, and animation, as well.

    I love painting particularly on the computer. Recently, I created a digital portrait for a friend. Part of the my passion comes from self expression and pushing the medium.

    I, also, work on a high resolution model in my spare time. It’s a personal project that I started to take one character from concept to fully realized 3d animation. First, the concept sketching and various sketches were made. Second phase was digital painting. Third phase is modeling and that’s what I’m doing at the moment. So far, it’s my favorite personal challenge of all my personal studies.

    My first job in the games industry working for SEGA, back in the day when the Genesis lived and breathed. I worked as an animator, and during my first game, NHL All-Star Hockey ’95, they promoted me to the position of Lead Animator midway through the project.

    Read more about Kevin here.

    More Pirates of the Burning Sea news.

    News
    Thu, Jun 08, 2006
    Awenyddion
  • It's not goovin tunes, but still it's a step in the right direction.

    TMSBroadcasting and NCsoft North America are proud to announce the creation of Lineage Radio, the official online radio station devoted exclusively to supporting the Lineage® II gaming community in North America. LineageRadio.com will feature a 24/7 audio stream, with exclusive Lineage II interviews, news and features you won't find anywhere else.

    Lineage Radio will set a new standard for Internet radio especially for gamers, calling on the expertise and success of TMSBroadcasting's Radio Network. The agreement between TMSBroadcasting and NCsoft will bring listeners contests, podcasts, events, and access to the development process, as well as interviews highlighting key members within the Lineage II community, including both fans of the title and NCsoft staff alike.

    More information about Lineage Radio will be posted to the official website in the coming weeks at http://www.lineageradio.com.

    More Lineage II news.

    News
    Thu, Jun 08, 2006
    Awenyddion
RSS feed

Have a hot news tip?  E-mail Ten Ton Hammer

News from around the 'Net