The Black Dragonflight. The mere mention of its name is enough to strike fear in the hearts of even the bravest adventurers. The cunning black dragon and undisputed ruler of his flight, Nefarian, has begun to unfold the final stages of his sinister plan to lead his army to supremacy over all the races of Azeroth. Now, watch a courageous band of heroes challenge Nefarian in his own sanctum at the very height of Blackrock Spire in this latest gameplay trailer of Blackwing Lair!
Wow that sounds pretty sinister doesn't it? It leaves this level 27 n00b Troll shaking. You can download the trailer Here.
Journal #7 deals with cartography in the game Pirates of the Burning Sea.
A Historic Cartographer is the name given to the very few of us in the industry that specializes in the creation of researched maps that represent a specific location at a particular point in time (mine specialization being 15th through 18th centuries). The term "Portolan" is used to identify hand-made maps that are observed as having a specific set of characteristics used by early Cartographers (Cartouche, Scale, Windrose, Rhumblines, and Misc uses of Hand-Created Art in the Map itself). A "Portolan Artist" is someone who follows the same design principles and technique as early Cartographers.
Bonus Adventure Experience Weekend!
Hail, Norrathians! The time for Kingdom of Sky is nearing, and we have some exciting news for you. On Friday, a new live event will begin hot on the heels of Erollisi Day that is intimately entwined with the upcoming expansion launch. Additionally, running from Friday morning until Monday evening, enjoy a Bonus Experience Weekend for all adventurers. Remember, Kingdom of Sky is set to launch on February 21st along with Live Update #20, as are the all-new Player-versus-Player ruleset servers. See you all in EverQuest II!
Almost there... throw in a free trip to Bali and I'm in!
There are new cinematics to be had for the EverQuest 2 expansion Kingdom of Sky. You can get the movie here here.
Sony seems to be going through a growing pain at the moment. It's certain that Blizzard has shaken them off the mountain that they've been king of for nearly six years. With any luck they'll come through this phase with some fresh new ideas and content that screams play me.
A little bit goes a long long way. This is probably the fifth interview from the DICE summit on these famous brothers. Is there anything new to see? Not really, however, it's always interesting to see what they have to say.
GameSpy: During your presentation, you talked about how in the early days of gaming you could just throw a piece of software in a plastic baggie and make a lot of money. Games could have a sole creative designer behind everything. We've definitely moved away from that! Let me ask you both: do you think that's a loss for the gaming industry?
Robert Garriott: Well, there's a lot of give and take in any sort of business. In some ways there's a loss in terms of immediacy and creativity, and it's hard to get your creative output out there. Versus "back in the old days." But there's also a gain, and that gain is the quality of the production. There's no question, you ask anyone today - "Auto Assault or Akalabeth?" and the choice is obvious. There's so much more in a game now than what we ever expected. And the price is about the same! The costs have gone up - from six weeks in a closet, which is how Richard made Akalabeth, versus a hundred person team for several years - the costs are astronomical. And the quality is astronomical. And yet the price! Akalabeth was $35. And now the price is $50...
One of my primary responsibilities at FLS is coordinating the introduction of these historical vessels into our game world. This can be a lengthy process when you consider that ships not only require the structure, but placement of the crew, the cannons, the sails, and ensuring damage is displayed accurately. Prior to coming to the Flying Lab team I had a life as a web developer, so naturally the revamped ship guide was a good fit for me to spearhead.
Go take a look at the rest of it. It's pretty interesting.
Looks like character transfer is the phrase of the day. If you want to move to Rexxar and you're on Suramar, Draenor, Feathermoon, or Windrunner, you need to get busy. The transfer will end on Thursday, February 16. That's tomorrow.
Now, I'm happy for all of the people who get to transfer their characters to new realms to alleviate all of that clogging. However, I'd be extra happy if Blizzard could get off their duffs and fix the lag problem on Sen'jin which is a new server. It was unplayable last night and nobody wants to pay for a game that horks you off because you can't play it.