There are new cinematics to be had for the EverQuest 2 expansion Kingdom of Sky. You can get the movie here here.
Sony seems to be going through a growing pain at the moment. It's certain that Blizzard has shaken them off the mountain that they've been king of for nearly six years. With any luck they'll come through this phase with some fresh new ideas and content that screams play me.
A little bit goes a long long way. This is probably the fifth interview from the DICE summit on these famous brothers. Is there anything new to see? Not really, however, it's always interesting to see what they have to say.
GameSpy: During your presentation, you talked about how in the early days of gaming you could just throw a piece of software in a plastic baggie and make a lot of money. Games could have a sole creative designer behind everything. We've definitely moved away from that! Let me ask you both: do you think that's a loss for the gaming industry?
Robert Garriott: Well, there's a lot of give and take in any sort of business. In some ways there's a loss in terms of immediacy and creativity, and it's hard to get your creative output out there. Versus "back in the old days." But there's also a gain, and that gain is the quality of the production. There's no question, you ask anyone today - "Auto Assault or Akalabeth?" and the choice is obvious. There's so much more in a game now than what we ever expected. And the price is about the same! The costs have gone up - from six weeks in a closet, which is how Richard made Akalabeth, versus a hundred person team for several years - the costs are astronomical. And the quality is astronomical. And yet the price! Akalabeth was $35. And now the price is $50...
One of my primary responsibilities at FLS is coordinating the introduction of these historical vessels into our game world. This can be a lengthy process when you consider that ships not only require the structure, but placement of the crew, the cannons, the sails, and ensuring damage is displayed accurately. Prior to coming to the Flying Lab team I had a life as a web developer, so naturally the revamped ship guide was a good fit for me to spearhead.
Go take a look at the rest of it. It's pretty interesting.
Looks like character transfer is the phrase of the day. If you want to move to Rexxar and you're on Suramar, Draenor, Feathermoon, or Windrunner, you need to get busy. The transfer will end on Thursday, February 16. That's tomorrow.
Now, I'm happy for all of the people who get to transfer their characters to new realms to alleviate all of that clogging. However, I'd be extra happy if Blizzard could get off their duffs and fix the lag problem on Sen'jin which is a new server. It was unplayable last night and nobody wants to pay for a game that horks you off because you can't play it.
Well we reported that Smiling Gator had run out of funds and was ceasing development . However, (Isn't there always a however?) RPG Vault is running a story that is announcing that Game is BACK ON!
The net result is that, After the Fall of Twilight War, there is now a plan for its resurrection. We are very pleased to announce that Smiling Gator has concluded an agreement to license the Twilight War concept and sub-license Valve's Source engine to a new partner company, General Computers, to fund and continue development on our behalf.
In our first Tit for Tat, Shayalyn and Ethec debate why men play female avatars in games. What is Tit for Tat you ask? Well it's a debate between our staffers. Or you could call it a debate between the sexes. You'll get a female and a male opinion in every article in this series.
In my EverQuest guild there was a beautiful high elf cleric named Insite. She was a kind, generous soul; always willing to lend a resurrection when a guild member met an untimely death. She also had a razor sharp wit, and a way with obscure references. We all loved her. Dwarves frequently humped her leg, but she was as cold as stone toward their advances, or any other man’s advances, for that matter.
But I knew a secret about Insite that few others did--the person playing her was named Richard. (You have to take the common nickname for Richard and apply it here to fully grasp the irony.) Richard was a roleplayer, and a damn good one. He was also responsible. He didn’t respond to flirting, and he never led anyone to believe he was a woman in real life; he simply stepped into the role of a lady cleric each time he logged her on, and let his true gender remain a mystery to most.