• Goblins, Orcs and Dwarves...Oh My!

    Jeff "Ethec" Woleslagle and Phil "Ralphedelominius" Comeau off their first impressions of Mythic's Warhammer Online. After only eight months in production, first impressions mean everything...

    "After only 8 months in production, Warhammer Online boasts an impressive playable demo. TenTonHammer spent some quality hands-on time in the Mythic booth, and is proud to bring you our first impressions from E3 2006."

    Find out what else they saw and found out more about Warhammer Online here.

    Thu, May 11, 2006
  • Kir Tries Game Out...

    Shiina "Kir" Liao gives Ten Ton Hammer a first look at this little-known militaristic sci-fi MMO. Though NCSoft is not contemplating a release date at this point, we're pleased to report that the game looks fairly polished, and boasts more than a few quality innovations...

    The large Tabula Rasa banner was the first thing I noticed, with its distinctive sci-fi art style and as soon as I walked up I was immediately asked whether I wanted to give out the boot camp tutorial a try, or run out for a guided tour. Feeling adventurous, I decided take the guided tour looking to jump into the action and meat of Tabula Rasa quicker. I pulled up a seat at the station, and was handed a nice heavy duty headset and instructed on how to use voice communications. It was feeling like a tour already, and so it begins.

    Find out more of her impressions and what she was able to learn from the developers of Tabula Rasa at E3 here.

    Thu, May 11, 2006
  • Turbine will add a new free module, called Twilight Forge due out in July.

    Besides the addition of solo content, fans of the traditional pen and paper D&D will rejoice in the addition of the Drow as a playable race, adding more choice in character creation.

    WESTWOOD, MA – May 10, 2006 – Turbine, Inc. announced today plans for a range of expanded player features and content, including more solo-friendly game play, to be included in the second content module for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO), the hit game that has quickly become one of the fastest-growing MMOGs (massively multiplayer online games) in North America. DDO is based on the world-renowned DUNGEONS & DRAGONS® brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS).

    Free to all current DUNGEONS & DRAGONS ONLINE™ subscribers, the Twilight Forge module is slated for release in July and will include the new drow race, new content for players of all levels, an improved new player experience, and enhanced replayability. Following on the heels of the successful retail launch with over 300,000 units sold worldwide, the Twilight Forge module is the second in a series of planned updates that will provide new content and features for DDO. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.

    "The Twilight Forge module will offer new players an improved single player experience, and existing players will enjoy creating new drow characters and exploring lots of new dungeons," said Jeffrey Anderson, president and CEO of Turbine, Inc. "We are committed to delivering future DDO modules that include features that continue to expand the game, such as additional character levels and player-versus-player (PvP) battles."

    Following on the April launch of the Dragon's Vault module, the Twilight Forge module offers new content for players of all levels ranging from new soloable dungeons in the harbor to additional advanced-level quests that culminate in a new raid encounter with the legendary Warforged Titan. The player experience has been vastly improved by including new features that make grouping easier, an improved user interface, and enhancements to the dungeons in the harbor that enable more solo-play and more diverse monster encounters.

    In addition to the ability to create characters based on the drow, also known as the dark elf, players can expect to encounter eight new monsters from the D&D® universe, including the Mindflayer, Ogre Magi, Warforged Titan, Mummy and Lich. Finally, the Twilight Forge module includes a new award system that gives players bonuses for completing dungeons on all difficulty levels.

    DUNGEONS & DRAGONS ONLINE: Stormreach recreates the essence of the classic pen-and-paper roleplaying experience - with an emphasis on non-grinding, instanced quests that provide a unique, immersive experience for each party. Authentic features in the game include customizable characters; dungeons filled with devious traps; monsters and stories from the Eberron® campaign setting; an on-screen d20 (20-sided die) and a dungeon master. The unique online world of Stormreach is a bustling city with thousands of players from around the world. It represents a new paradigm for the MMO genre with unique features including party-based quests, integrated voice chat, real-time action combat, and award winning graphics. DDO is based on the world-renowned DUNGEONS & DRAGONS brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro.

    Thu, May 11, 2006
  • Sigil Dev's Keep an E3 Blog

    Want to know what your favorite develop from Sigil Games Online is doing during E3? Then you are in luck! On the Sigil Games Online Company site some of the Developers working on Vanguard: Saga of Heroes are adding to the blogging madness.

    Dave Forrest and Bill Fisher all drove up to L.A. During the drive we had to turn around and go back because Dave forgot his badge, Dave managed to accidentally break a pack of bouncy balls at a store off the side of the freeway and have to buy them, then promptly lost one in the parking lot after bouncing it off the building wall.

    Check out the full blog here.
    Head over to Vanguard Ten Ton Hammer for all your Vanguard needs!

    Wed, May 10, 2006
  • European website for The Lord of the Rings Online™: Shadows of Angmar™ goes live with Beta signups.

    Codemasters Online Gaming is today pleased to announce the launch of the official European website for The Lord of the Rings Online: Shadows of Angmar at

    As an added bonus, Codemasters Online Gaming and Turbine, Inc. have also announced that sign ups for the European and North American Beta Program will also go live today. To sign up for the European Beta Program please go to

    The Lord of the Rings Online: Shadows of Angmar European website will be providing content in English, French and German along with localised forums. The striking site, designed to fit within a 1024*768 frame, is a glorious fusion between the bright, rolling hills of the Shire and the dark foreboding wastelands of Angmar.

    The Lord of the Rings Online: Shadows of Angmar is the first and only MMORPG based on the literary works of J.R.R. Tolkien and is currently in development at Turbine’s studios in Westwood, Mass. Codemasters Online Gaming will co-publish (with Turbine) and operate the title across Europe. Language support will include English, French and German.

    Ed Blincoe, Product Marketing Manager at Codemasters Online Gaming, commented:
    “Launching the website, complete with the opportunity for our community to sign up for the Beta, shows Codemasters’ commitment to The Lord of the Rings Online. This is just the beginning of a concerted effort to make sure people who are excited about the game will be able to get into the Beta and experience the amazing world that Turbine has created.”

    The Lord of the Rings Online: Shadows of Angmar allows players to discover their heroic destiny in the ongoing struggle for Middle-earth™. Players of all levels can experience and explore incredibly detailed realms and join familiar characters in an evolving and persistent re-creation of the beloved world depicted by Tolkien’s The Lord of the Rings.

    Players can adventure solo or forge their own fellowships online with others, as they face hideous monsters and minions of Sauron, fight epic battles to defend Middle-earth, and immerse themselves in the greatest adventure of our time.

    For the latest news and images from The Lord of the Rings Online: Shadows of Angmar, visit

    Chek out more about Turbine's Lord of the Rings online on Lord of the Rings Online @ Ten Ton Hammer

    Wed, May 10, 2006
  • Highly anticipated Vanguard: Saga of Heroes MMORPG using the EMotion FX
    Character Animation System at E3

    Hot off the E3 Press Release list comes this exciting announcement by Mystic Game Development about thier work with Sigil Games Online.

    ROTTERDAM, NETHERLANDS - May 10, 2006 - Mystic Game Development, a pioneer
    in real-time character animation middleware, today announced that Sigil Game
    Online's Vanguard: Saga of Heroes was built using Mystic's EMotion FX
    real-time character animation technology as a core component. The MMORPG
    game, which received coverage in all 3 major US PC magazines recently, is
    being shown at E3 in LA this week.

    "Having met and worked with the Sigil team since 2004, we set out to evolve
    EMotion FX as it was then, into the production SDK it is now. Put it this
    way, imagine having 2000 different characters and having to animate them all
    individually. Instead, you animate just 1 character and play back the same
    motion data on all characters, so saving a huge amount of animator time"
    said John van der Burg, Development Director at Mystic Game Development. "We
    are delighted to see what Sigil has been creating and look forward to
    playing the game".

    "To give a character over 500 unique motions and very detailed character
    customization down to a per bone level needs a special Animation product"
    continues John van der Burg, from Mystic Game Development. "When you are
    creating a game with the scope and scale of Vanguard you need the right
    animation engine and the right support"

    "EMotion FX has given us the ability to have myriad distinct player
    character models while allowing us to share most of the mesh assets and
    animations," said Kevin McPherson, Senior Programmer at Sigil Games Online.
    "I have found the API easy to integrate, well written, and it supports the
    variety of complex features we needed for our character and animation
    systems. These systems include asset sharing through retargeting and
    shrink-wrapping, customization, look-at controllers, and motion
    blending/mixing.I recommend EMotion FX to developers that are looking for a
    total character solution."

    About Mystic Game Development
    Founded in Rotterdam, The Netherlands in 1999, Mystic Game Development is a
    pioneer in real-time character animation products used by leading game
    developers such as Mythic Entertainment, Sigil Games Online, Webzen, SimBin,
    Nexon Corporation, IMC Games, Piranha Bytes, EGN Co., and DragonFly GF Co.
    For more information visit

    About Sigil Games Online
    Based in Carlsbad, California, Sigil Games Online is a studio dedicated to
    creating massively multiplayer online (MMO) games. Founded in 2002 by Brad
    McQuaid and Jeff Butler, key figures in the development of award-winning
    EverQuest, the company plans to be a driving force in the continued
    evolution of this unique genre. Sigil Games Online is comprised of an
    all-star team of experienced developers with an impressive pedigree of
    commercially successful and critically acclaimed online games. For more
    information, visit

    Wed, May 10, 2006
  • Pictures. Guaranteed not to steal your soul.
    Our first pictures of the banners and other paraphenalia in the concourses of E3 are now up. Expect a lot more in the next few hours.

    Tue, May 09, 2006
  • Womp 'rats with a little help from EVEMon... reports on an EVE Online standalone addon which simplifies character progression.

    Dubbed EVEMon, the standalone Windows program not only simplifies character progression tracking, but also helps players plan out training plans and take a look at the “what ifs” in character skill choices and more.

    Unfortunately, the addon doesn't automate the months of mining required to make character progression more than a fun minigame. Nevertheless, check out's article on EVEMon, mon.

    Tue, May 09, 2006
  • Farlan Entertainment Reschedules
    Dark and Light™ Release for May 30th

    I just got this press release from Farlan Entertainment straight from E3! It seems that they took some time to balnace things a bit better and polished up the whole game. Now they are ready to let the masses at it!

    "Dark and Light will be available for download four days earlier, on May 26th, 2006, at 1pm UTC.

    According to César Jacquet, manager of NPCube, “As the April 2006 release date got closer, we realized we were not satisfied with the balancing and debugging, so the development team decided to postpone the release until the best conditions” were in place."

    Keep reading to see the full press release...

    Tue, May 09, 2006
  • Stranger movies have been made and the current trend to turn games into movies seems to be moving right along to the very popular World of Warcraft according to "The New York Times".

    Most Hollywood attempts at converging games and film have resulted in primarily low-budget movies. On Tuesday, Blizzard Entertainment hopes to reverse that trend as it plans to announce a deal with Legendary Pictures, a major Warner Brothers affiliate, to make a big-budget "Lord of the Rings"-style live-action film based on Blizzard's wildly popular Warcraft series.

    Many details are as yet unannounced, such as director, cast, and planned release date but it appears that Blizzard and Legendary want to depart from Hollywood's undistinguished record of turning games into lack luster films.

    "We try to make big, epic, immersive games at Blizzard, and we have a track record of making some of the best games in the world," Paul Sams, Blizzard's chief operating officer, said in an interview. "Similarly, our goal is to make one of the best films in the world. With Legendary, they have a creative and management team that is so attuned with us it was like we were separated at birth. We want to make a movie that will not only appeal to our existing fans, but will also bring in people that have never heard of Warcraft before."

    The Warcraft world has all the traditional temptations of power and tragic tales. The demon Sargeras himself began as a sort of angel before corrupting himself into an enemy of vitrue. Some other notable characters are the knight Arthas, the mage Illidan and the orc Gul'dan, all of whom were seduced by powers beyond their ken, some find redemption , others do not.

    It's one that I am sure will have a huge following, not only due to the success of the online game but fans of the RTS versions as well. I know my 13 yr old son, a huge fan of the RTS Warcraft series, was delighted with the news.

    Tue, May 09, 2006
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