• If you're not a subscriber to Fileplanet you're still in luck! Mgame has opened up the closed beta test to everyone.

    MGame is pleased to announce that the client and Digital key for the first Closed
    Beta will be available on Fileplanet for all users!!
    Subscribers and non-subscribers!! =)

    In addition to this, MGame and Fileplanet will be increasing the number of Digital Keys given out for the first Closed Beta!

    We (MGame and Fileplanet) have heard the people's voice! Now everyone can
    participate in our first Closed Beta, and we encourage you to do so! We thank
    our players for their patience and understanding.

    We look forward to seeing and hearing from you in The Legend of Ares.

    Go to their website for more details.

    More Legend of Ares News.

    Thu, Apr 27, 2006
  • This is the first of a series of public developer chats that the developers of The Chronicles of Spellborn will be holding. It will be on their IRC channel and the topic is housing.

    The first in our series of public Dev Chats will be held on Saturday the 29th of April at 21:00 CEST. The subject of this chat is Housing in TCoS. The chat is expected to run an hour or so and will be done in Question and Answer format, so make sure to drop in a bit before the chat starts to begin submitting your questions.

    You can stop by our irc server ( and join the #spellborn-qa channel in order to read or take part in the Q&A. Afterwards we will be making logs of the event available for those who cannot attend but are still curious as to how the system will work.

    Expected Dev attendees for Dev Chat #1 include Burn, CrowbarAlpha and Corwynn Maelstrom.

    I'd attend. These guys always give good information.

    More Chronicles of Spellborn news.

    Thu, Apr 27, 2006
  • Ok I really dig these guys at Granite games but I need to raise my eyebrows at this one. According to the official website, Clerics are now being called Paladins.

    I'm going to have to ask Necrolis what's going on here. If you have visions of holy warriors in plate like I do, you're highly confused right now. We'll get to the bottom of this, yes we will.

    More Dusktreaders news.

    Wed, Apr 26, 2006
  • All good things must come to an end. This doesn't mean that Dark and Light is ending. It means that it's just beginning!

    THE time has come for Pioneers to place their commemorative stele in the world of Ganareth and to reach the highest level available on their character for those who still haven’t done it... the countdown for the end of SoG has begun.

    Many questions appeared as the closure draws nearer. Here is how Pioneers will find their inheritance at the beginning of Dark and Light.

    - The SoG character who will be used for the inheritance will be the highest leveled character. If multiple characters reached the same level, only one of them will be kept. The best way to choose the character that you want as your ancestor is to keep only one character in each account, and to delete the others before SoG ends. However, if some people fail to keep only one of them, the character chosen as the ancestor will be the oldest character (the one that was created first).

    - The commemorative stele that will be kept on Dark and Light’s lands will be the stele associated with the character from which Pioneers will gain their inheritance. Warning, steles placed on gaming zones (roads, villages, departure and arrival points of transports and the al-drifa barony) will be deleted.

    - Goths’ repartition for the heir will be made according to the following (these amounts are totally independent of the amount the Pioneer had in SoG):
    250 000 Goths if your character has reached level 35
    200 000 Goths if your character has reached level 30 or higher
    150 000 Goths if your character has reached level 20 or higher
    100 000 Goths if your character has reached level 10 or higher
    50 000 Goths if your character has reached a lower level than 10

    - A specific command will allow Pioneers, whenever they wish to use it and on whichever character they want to use it for, to activate their inheritance. This command will be sent by e-mail to every Pioneer.

    - Additionally the final level of the Pioneers’ ancestor will be transferred to the character that receives the inheritance.

    Irzigandar will send the ultimate information to Pioneers by e-mail before Dark and Light begins.

    See you very soon!

    More news on Dark and Light.

    Wed, Apr 26, 2006
  • There are alot of questions concerning Codemaster's new MMORPG Archlord. They decided it was best to be able to answer them.

    In order to accomadate the high influx of new viewers to the site, the FAQ section has now launched. It currently covers some very basic questions about the game. But as things progress it will be updated reguarly. If you can't find an answer there then head on over to the forums where I'm sure some of the regular forums users will be able to answer your question.

    You can find their FAQ right here.

    More Archlord News.

    Wed, Apr 26, 2006
  • There are quite a few features right now for Age of Conan. Without further Ado - Here they are.

    Age of Conan on G4TV G4TV's Electric Playground show recently visited the offices in Oslo to take a look at Age of Conan, find out what they had to say!

    Including an interview with game director Gaute Godager they also got to see the game's combat engine in action!

    Gamespy Previews Age of Conan.

    More Age of Conan Articles on Gamespy.

    Gamespy really loves Age of Conan. We do to. Expect some news of the game from our E3 coverage.

    More Age of Conan news.

    Wed, Apr 26, 2006
  • I know, I'm a day late and about $2.50 short on this one. However, I didn't post it before and I'll rectify that mistake.

    SUN is going Open Beta on May 15th.

    - Addition of a spacious field and Mission Competing System, 2 weeks delay in OB schedule

    (2006-04-21) ‘Soul of the Ultimate Nation (SUN)’, the most anticipated game for 2006, will be reborn as a next generation game with the introduction of a powerful Mission Competing System.

    Webzen Inc. (CEO Nam Ju Kim, announced that the open beta test which was originally planned to commence on May 2, will be pushed back 2 weeks to May 15, with the full-scale introduction of the Mission Competing System.

    Accordingly, the 2nd pre-open beta testing date will be adjusted to commence on May 8 to May 12.

    Webzen CEO Nam Ju Kim stated, “After the success of MU, as a leading company in this industry, we want to continue to lead the next generation games through SUN. Even taking into consideration all the risks associated with the service delay, we believe that through these new contents, we will be able to satisfy all the SUN users with high anticipation

    In the SUN open beta test, not only a spacious field map will be added, but also a new concept of a detailed quest system will be introduced. Also, newly integrating the mission and competition elements as the main composition, the game will provide a ‘survival mode’, which the users will have to compete which other in order to survive, and the ‘time attack’ mode, where the users will hunt as many monsters as possible during a limited time. The users will also be able to enjoy the vivid PvP element, and the ‘ranking system’ which will be provided regularly within the game.

    The AC (Area Conquest) System, where the user can receive various benefits depending on the amount of contribution by the user in its corresponding area, is another factor the users will enjoy during the open beta.

    Webzen is in the process of testing the open beta version of SUN, and is preparing the marketing promotion strategy for the grand open on May 15.

    You'll have to tell me how fun the game is.

    More news on SUN.

    Wed, Apr 26, 2006
  • NcSoft has it's first European development project. It's called Soccer Fury. This game will take you to the urban streets where you and your group will play mad unihibited .. er.. soccer. I know, American's just don't get it.

    Created in collaboration with award-winning developer Digital Legends Entertainment, Soccer FuryM is just one of NCsoft's new multiplayer games that will be part of an online gaming hub at All PlayNC titles will be fully-featured, high quality PC games that are playable over the Internet.

    Soccer FuryTM is a three-on-three arcade action game combining street soccer with spectacular fighting techniques. Tap into a devastating arsenal of martial arts, trick moves and team tactics as you power your way up the field and tear down the opposition in epic online pitched battles.

    No rules. No limits. No mercy. Nothing can stop the frenzied action from reaching fever pitch, as teams compete for wins and fight for goal glory. Played out in the lawless back streets of the urban jungle, Soccer FuryTM players live purely for the passion and recognition that comes with being the best!

    I believe that we'll be seeing this one at E3 this year so stay tuned for more information on the game. Thanks to Gamecloud. for the info.

    Wed, Apr 26, 2006
  • You've been waiting for it. You've had anticipation like nobody's business. So much anticipation that you can't leave your home now for fear of missing any new news. It happens, it's ok. Just open the door, get in your car and go.

    April 26, 2006 (BELLEVUE, WA) – ArenaNet®, developer of the award-winning online roleplaying game Guild Wars®, and NCsoft® Corporation, the world’s leading developer and publisher of online computer games, announce today that one of the year’s most-anticipated PC titles, Guild Wars Factions™, has officially shipped. For fans of the game that revolutionized online roleplaying, the wait is nearly over as Guild Wars Factions goes out today to retail stores worldwide.

    Guild Wars Factions is the stand-alone follow-up to Guild Wars, the game that set new standards in online gaming with fresh design, innovative technology and no-subscription-fee pricing. With an expected retail price of $49.99, Guild Wars Factions will be available worldwide and servers supporting the new release will “go live” at 12:01 AM PDT /7:01 GMT on April 28, 2006.

    Those who pre-ordered the game will be able to participate in the exclusive Guild Wars Factions Head Start Event beginning at 12:01 AM PDT/7:01 AM GMT on April 27, 2006. These lucky gamers will have access to the game for a total of 48 hours, including a full 24 hours before the game’s global release. During the first 24 hours of the Head Start Event, ArenaNet has planned an exclusive in-game event titled "Day of the Tengu," in which players will join one-day-only "Day of the Tengu" quests, and earn exclusive in-game rewards.

    “New features in Guild Wars Factions such as guild scrimmages, alliance battles, ranked character titles, and some surprises still to come all resulted from our drive to create a truly unique gaming experience for existing and new fans of the Guild Wars universe,” says Mike O’Brien, co-founder of ArenaNet. “With a full year of development and a passionate design team, we think what we’ve created delivers on that and much, much more. Either played as a stand-alone game, or linked with your original Guild Wars account, Guild Wars Factions is a game we are thoroughly proud of—and still carries no subscription fee.”

    Guild Wars Factions takes place on the Asian-inspired continent of Cantha, where players create a character from eight distinct professions—including the newly created Assassin and Ritualist—and join an epic quest that pits two warring factions, the Luxons and the Kurzicks, against an ancient evil, and against each other. As players become embroiled in this brutal war of conquest, new missions will provide both roleplaying fans and competitive PvP players the opportunity to help determine the fate of Cantha.

    Guild Wars Factions is rated T for Teen. For more information, please visit

    Have tons of fun getting into this game.

    Meanwhile, head over to our Guild Wars community.

    More Guild Wars News.

    Wed, Apr 26, 2006
  • 6 Million is apparently enough...

    Subscribers set to auto-renew on April 20th-21st weren't charged, according to and the Blizzard support forums, and subsequently couldn't log in to the game. With telephone lines clogged, those forums are starting to look like a PvP server. Except with more gankage. And no zone / level restrictions. Nevermind.

    It seems the company’s billing system has gone on the blink, causing some accounts to be put in the inactive file since their credit cards can’t be charged. What’s worse, the customer service lines are so clogged, some players are saying, they can’t get through to solve the problem.

    All of this is adding to the frustration of some players, who are now threatening to cancel their accounts. A post has appeared on WoW’s forums from company officials explaining the problem and how to fix it.

    Read's take on Blizzard's billing problems.

    Tue, Apr 25, 2006
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