News

  • You've been waiting for it. You've had anticipation like nobody's business. So much anticipation that you can't leave your home now for fear of missing any new news. It happens, it's ok. Just open the door, get in your car and go.

    April 26, 2006 (BELLEVUE, WA) – ArenaNet®, developer of the award-winning online roleplaying game Guild Wars®, and NCsoft® Corporation, the world’s leading developer and publisher of online computer games, announce today that one of the year’s most-anticipated PC titles, Guild Wars Factions™, has officially shipped. For fans of the game that revolutionized online roleplaying, the wait is nearly over as Guild Wars Factions goes out today to retail stores worldwide.

    Guild Wars Factions is the stand-alone follow-up to Guild Wars, the game that set new standards in online gaming with fresh design, innovative technology and no-subscription-fee pricing. With an expected retail price of $49.99, Guild Wars Factions will be available worldwide and servers supporting the new release will “go live” at 12:01 AM PDT /7:01 GMT on April 28, 2006.

    Those who pre-ordered the game will be able to participate in the exclusive Guild Wars Factions Head Start Event beginning at 12:01 AM PDT/7:01 AM GMT on April 27, 2006. These lucky gamers will have access to the game for a total of 48 hours, including a full 24 hours before the game’s global release. During the first 24 hours of the Head Start Event, ArenaNet has planned an exclusive in-game event titled "Day of the Tengu," in which players will join one-day-only "Day of the Tengu" quests, and earn exclusive in-game rewards.

    “New features in Guild Wars Factions such as guild scrimmages, alliance battles, ranked character titles, and some surprises still to come all resulted from our drive to create a truly unique gaming experience for existing and new fans of the Guild Wars universe,” says Mike O’Brien, co-founder of ArenaNet. “With a full year of development and a passionate design team, we think what we’ve created delivers on that and much, much more. Either played as a stand-alone game, or linked with your original Guild Wars account, Guild Wars Factions is a game we are thoroughly proud of—and still carries no subscription fee.”

    Guild Wars Factions takes place on the Asian-inspired continent of Cantha, where players create a character from eight distinct professions—including the newly created Assassin and Ritualist—and join an epic quest that pits two warring factions, the Luxons and the Kurzicks, against an ancient evil, and against each other. As players become embroiled in this brutal war of conquest, new missions will provide both roleplaying fans and competitive PvP players the opportunity to help determine the fate of Cantha.

    Guild Wars Factions is rated T for Teen. For more information, please visit www.guildwars.com.

    Have tons of fun getting into this game.

    Meanwhile, head over to our Guild Wars community.

    More Guild Wars News.

    News
    Wed, Apr 26, 2006
    Awenyddion
  • 6 Million is apparently enough...

    Subscribers set to auto-renew on April 20th-21st weren't charged, according to Ignig.com and the Blizzard support forums, and subsequently couldn't log in to the game. With telephone lines clogged, those forums are starting to look like a PvP server. Except with more gankage. And no zone / level restrictions. Nevermind.

    It seems the company’s billing system has gone on the blink, causing some accounts to be put in the inactive file since their credit cards can’t be charged. What’s worse, the customer service lines are so clogged, some players are saying, they can’t get through to solve the problem.

    All of this is adding to the frustration of some players, who are now threatening to cancel their accounts. A post has appeared on WoW’s forums from company officials explaining the problem and how to fix it.

    Read Ignig.com's take on Blizzard's billing problems.

    News
    Tue, Apr 25, 2006
    Ethec
  • CNN is Bioware aware.
    CNN is reporting that Bioware will not be showing their in-development MMOG at E3 this year. That said, we are still on the case to get as much out of the devs as we can. Stay tuned.

    "And, like many years, there will be some notable absences from the show. Acclaimed role-playing game maker Bioware will show neither "Dragon Age," which it debuted two years ago, but hasn't shown since, nor its in-development massively multiplayer game. id Software's new franchise, the first from the makers of "Doom" and "Quake" in 10 years, won't be there – but the company will have "Quake Wars: Enemy Territory" playable on the show floor."

    Don't stop here! Read the entire article at CNN.

    News
    Tue, Apr 25, 2006
    Boomjack
  • The9 stock continues to rise, despite possible Blizzard renegotiation

    For you international trading speculators out there, World of Warcraft continues to see its name in lights. In Chinese e-commerce news, Yahoo! Singapore Finance is reporting continued strong gains in The9 stock despite Blizzard's talk of seeking a new WoW operator in China.

    The9 Limited's stock is up around 90% in 2006 and continues to rise, based on the strong performance of its World of Warcraft, or WoW, online role-playing game. But investors will look for the company to dispel rumors that have WoW's developer, Vivendi Universal's (V) Blizzard Entertainment, considering a renegotiation of terms as the game's next expansion pack approaches release in late 2006.

    Read the full article at Yahoo! Singapore Finance, and buy! No, wait, sell! Or, better yet, consult an investment specialist... we're just gamers!

    News
    Mon, Apr 24, 2006
    Ethec
  • MMOs... bringing families together since 1997.

    In an age where videogames are lambasted as psychoactive, profit-grubbing tools to turn kids into insular sociopaths, it's nice to see an article about how MMOs bring folks together. This, from TMCnet:

    Game companies don't track how many families play online games together, but they say the trend helps drive their popularity. Some families play games to maintain contact from far-flung towns; some parents play online games with their kids in the next room as a way of bonding with them. Game designer Jack Emmert, at Guild Wars publisher NCsoft Corp., played his own game, City of Heroes, to stay in touch when his brother was serving in the Army and based in Korea.

    Check out "Far-Flung Families Unite in Cyberspace -- And Kill Monsters" at TMCnet.

    News
    Mon, Apr 24, 2006
    Ethec
  • It's all in your head... well, it used to be!

    Dave Thomas (no relation to the "Wendy's" founder, I don't think) is an old-school Dungeons & Dragons player and a reporter for Grand Rapids Press. He's been playing Dungeons & Dragons Online: Stormreach and offers his take on this relatively new group-based MMO:

    The magic of playing classic D&D with hardbound rulebooks was that monster manuals always lived in the player's head. If you didn't dream up a boundary in your mind's eye, the possibilities were endless. D&D Online, on the other hand, feels more like a movie, with a constraining atmosphere and a sense of completeness.

    Check out what the Grand Rapids Press has to say about DDO.

    News
    Mon, Apr 24, 2006
    Ethec
  • Virtual world economies examined

    BusinessWeek Online interviews Edward Castronova, an economist who has become something of an authority of MMO / "virtual world" economies. He touches on World of Warcraft and Second Life, and it's always interesting to see knowledgable folks talk about the blurring line between reality and fantasy.

    As if that's not enough, do you have other concerns about online games?

    I'm also concerned that this commercial impulse could swallow up the separateness of these places. I would hate to see all that lost because of unregulated profit-seeking.

    I would like there to be some kind of provision, like a wilderness preserve sort of law, for these places. We would need to have a law saying that if you promise you will seal off this world so people can't money-launder with it and can't liquidate the returns, we won't come in and tax all the transactions, and we won't subject you to child labor laws.

    Check out this article on the macroeconomics of MMOs at BusinessWeek Online.

    News
    Mon, Apr 24, 2006
    Ethec
  • Cnet notes poor server performance of World of Warcraft

    You saw it first at TenTonHammer, then (oddly enough) the Chinese media picked up the banner. Finally, the mainstream internet media is calling Blizzard to task for poor WoW server performance, including rampant downtime and chronic login problems. This, from Cnet:

    Ito said the server problems have been particularly frustrating for him and his guild members because of the particular flavor of virtual "quests" they often run in WoW.

    "Difficulty logging in (and) servers going down--it's become a normal part of our lives," Ito said. "It really does suck for us because we're running higher-level (quests) where it takes us a few hours to get to the (goal) and sometimes the server suddenly goes down right near the end before we finish. And they are unannounced (and) you just see people on the server--guild list--start dropping off."

    Read the entire "WoW Battles Server Problems" article at Cnet.com.

    News
    Mon, Apr 24, 2006
    Ethec
  • Before you get excited .. it's not with us. However, you still get new information on Stargate Worlds so don't be so blue! You can find the interview here.

    OGaming: Stargate SG-1 is now the longest running Sci-Fi television series in history - it has more than ten seasons plus a successful spin-off series. There's no question you have a lot of universe to build a game around, but what material have you decided to include and exclude thus far into the development process?

    David "Zeb" Cook: Since we are still quite early in the process, there are a lot of unknowns, so getting specific is pretty tough to do. Most of our effort right now is in hammering down just what will make sure the game is Stargate SG-1 - how can we capture the tone of the writing, tell stories that feel right for the world, and give players roles that are Stargate-ish. That's far more important at this stage - the answers to those questions will guide us to the content from the series that best makes the game.

    More Stargate Worlds News.

    News
    Fri, Apr 21, 2006
    Awenyddion
  • I can't tell w hich ones are the new ones. But then again I'm slightly mental right now. You can find them here. The game looks more interesting every shot I see. Of course it could have something to do with those er.. pirate fantasies *cough*

    More news on Pirates of the Burning Sea.

    News
    Fri, Apr 21, 2006
    Awenyddion
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