News

  • What IS in testing?

    We've updated our In Testing/In Development section with a detailed list of things we are currently testing for the next patch and what's being worked on in the near future. Note: There are some important crafting and inventory changes for the upcoming patch, so please check it out!

    Get the scoop here.

    find out other wildly interesting things about Auto Assault

    News
    Tue, Mar 28, 2006
    Awenyddion
  • Can you believe it's been 2 years? My how time flies when you're having fun.

    What better way to honor and celebrate than to have a sweepstakes of heroic proportions? That’s right – to celebrate City of Heroes®’ birth month, we’re giving away a prize a day for the entire month of April, and it couldn’t be much easier to win! All you have to do is log into City of Heroes® or City of Villains™ (doesn’t matter which) once each day – it doesn’t matter for how long – and you’ll be eligible to win the prize for that day. Out of all the people who log into the game once everyday from April 1st to April 30th between the hours of 12:00am to 11:59pm EST (you can log in more than once, but it won’t increase your chances of winning), one winner will be randomly chosen! We told you it was easy!

    Click here for the list of prizes.

    More news and info on City of Heroes.

    News
    Tue, Mar 28, 2006
    Awenyddion
  • GameSpy reports on Richard Garriott’s GDC lecture, where he spoke candidly about the trials and tribulations of Tabula Rasa’s development history.

    In any case, Tabula Rasa never even had a chance to take a serious crack, due to a fundamental disconnect in the team's cohesion. According to Garriott, it was a case of too many chefs in the kitchen. There was hierarchy in place at the studio, but even those occupying the lowest rungs were pretty distinguished unto themselves, which hurt the team's ability to delegate and execute on tasks on a very fundamental level.

    I guess that the only thing I can say is.. read this article. Having heard Garriott speak, this article embodies his lecture. Read it here.

    News
    Tue, Mar 28, 2006
    Awenyddion
  • IGN has the new Ground Zero Dev Diary for your perusal.

    In the development of Auto Assault we just didn't want PvP to be a place where players go and fight outside of the normal game world. For those that want to do that and take place in a ladder system, we do have that kind of PvP gameplay with the Arenas, but we wanted something that put the players into the much larger conflict between the three races. That's where Ground Zero comes in.

    Need more Auto Assault goodness? Go here!

    More news and info on Auto Assault!

    News
    Tue, Mar 28, 2006
    Awenyddion
  • We've been waiting for what seems like forever for this one. However, patch 1.10 is going live today. Anyone else twiddling their thumbs waiting for this one?

    Check out our World of Warcraft Community to download the latest patch, and read the latest patch notes.

    More news and info on World of Warcraft.

    News
    Tue, Mar 28, 2006
    Awenyddion
  • Here is your chance to shape the desinty of a new game. The official site has a new survey. Tell them what you want in returns after you've completed your corpse retrieval etc.

    More news and info on Dark and Light.

    News
    Mon, Mar 27, 2006
    Awenyddion
  • No I'm not talking about the sugar.

    There's a new Deo's Space up on the official forums. It's always a good read. This one takes on MMOs in general.

    The problem comes when, as the gamer, I am unable to see what really goes on in game development. I can't say that I blame anyone for this, namely because nobody wants to talk about the things that might give them the wrong impression of the team. The words "Feature Creep" has become the worst four-letter word in the industry and is considered to be the most notorious killer of the single-player game. Feature creep is difficult for everyone because it is the "what we want for this game at the expense of what is already in the game." More often than not, it is trying to cram more features into the game rather than spending time polishing the ones that are already in, thus leading to a never-ending cycle of adding/fixing/adding. The biggest hit comes to the fact that if we continue to allow the feature list to grow and grow, we would never be able to ship the game. A good producer knows when to call it quits and just ship a polished product.

    Want more information on Gods and Heroes: Rome Rising? Click here.

    News
    Mon, Mar 27, 2006
    Awenyddion
  • Want to know more about Age of Conan? Too bad. Instead I will talk to you today about turnips. . .

    Ok just kidding. The Official Site has a gameplay preview on the Mage Archetype.

    The mage class is based around inflicting damage from range. In their cloth armor, they are unable to withstand much direct conflict. Given the demonic sources from which some of the mages draw their power, the mage classes in Age of Conan will be able to call on dark powers to help them on occasion even when the enemy gets closer! Through the use of spellweaving, mages will be able to create some staggering attacks.

    Want more information on Age of Conan? Click here.

    News
    Mon, Mar 27, 2006
    Awenyddion
  • Four new realms are open for the masses. The good news is that there are four. The bad news is that they're mostly PVP.

    We are proud to announce that on Thursday March 23 at 12:00 PM PST we will be launching four brand new realms! These realms will be available for all players to start fresh adventures in Azeroth!

    * Turalyon - PvE
    * Haomarush - PvP
    * Scilla - PvP
    * Ysondre - PvP

    You better start thinking of a good name for your new character before someone else reserves it first!

    News
    Mon, Mar 27, 2006
    Awenyddion
  • Getting crowded in your part of Azeroth? Relief is here

    We're opening up two new realms for character transfer, Monday March 27 at 3:00 AM PST. If you're planning to take advantage of these transfers we recommend doing so at the first available opportunity.

    New Realm: Norgannon - Thursday, March 30 at 3:00 PM PST
    Players with characters on the following two realms will have an opportunity to transfer to Norgannon, a new PvE realm. If you're interested in transferring your characters from these realms to Norgannon, please click here.

    Shadowsong –> Norgannon
    Azjol-Nerub –> Norgannon

    New Realm: Thrall - Deadline: Thursday, March 30 at 3:00 PM PST
    Players with characters on the following two realms will have an opportunity to transfer their characters to Thrall, a new PvE realm. If you're interested in transferring your characters from these realms to Thrall, please click here.

    Alleria –> Thrall
    Hellscream –> Thrall

    During this time standard character creation will not be available for these two new realms. As always, eligible character transfers are available Monday thru Friday from 3:00 AM to 3:00 PM PST. Characters transfers from these realms to the new realms will be available until Thursday, March 30 at 3:00 PM PST.

    See what's new at our World of Warcraft Community!

    More news and info on World of Warcraft.

    News
    Mon, Mar 27, 2006
    Awenyddion
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