• So the moral of this story is that if you cheat you're going to get your butt booted! does the boot all of those wretched pharmers dance

    In keeping with Blizzard's aggressive stance against cheating in World of Warcraft, we have permanently closed more than 18,000 accounts over the past three months for participating in activities that violate the game's Terms of Use.
    A majority of these accounts were found to be using third-party programs to farm gold and items. Such actions can severely impact the economy of a realm and the overall game enjoyment for all players.

    We will continue to actively monitor all World of Warcraft realms in order to protect the service and its players from the negative effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in the permanent removal of the involved accounts from World of Warcraft.

    A portion of the account closures announced today came as the result of tips reported to our GMs in game or emailed to by legitimate World of Warcraft players. If you suspect that a World of Warcraft character is using an illegal third-party program to farm gold or items, or is otherwise violating our Terms of Use, please report the suspected infraction via one of the means listed above. All reports will be investigated, and those that prove false will not result in corrective action.

    Thank you for your continued support, and good luck with your adventures in Azeroth!

    -Blizzard Entertainment

    Head This Way for the Best World of Warcraft Site on the Net!
    Other World of Warcraft News and Info

    Thu, Dec 22, 2005
  • A little holiday kitsch has been a staple of MMO gaming since Ultima Online's golden days. Ethec takes a look at how devs are decking the halls during the 2005 holiday season, and discusses why sometimes impractical "fluff" content is good for the gaming community.

    "Even the sci-fi MMOGs got in on the holiday fun. Star Wars hosted a number of holiday-related live events, including a Cantina party and a roleplaying celebration of the Wookie "Lifeday" holiday (including a gift-exchange). Anarchy Online acts out a popular holiday song with 12 presents given at the end of a dozen holiday "safaris" (the idea of a safari may not mesh with the wintry scenery on Currier & Ives tins, but hey, it's all good fun). Last but not least, EVE Online gave its community a Christmas present in the form of the "Red Moon Rising" expansion."

    Read the Full Story Here!

    Thu, Dec 22, 2005
  • The first thing I thought when I read this was, "Wouldn't it be cool if someone implemented a Quidditch Match in one of these MMOs" This isn't a Quidditch match but it looks fun!

    We're proud to announce the next step in the exciting Ballista Royale tournament. The preliminaries are over and now it's time for the playoffs! The Ballista Royale Playoffs will pit two of the four teams against each other for five straight matches. The first team with three wins in each conference will then proceed to the live championship at Fan Festival 2006. The playoffs begin on Saturday, January 7th, so don't miss your chance to watch them live via Live Vana'diel!

    Check out the rules and plans of engagement on The Official FFXI Site

    More FFXI News and Info

    Thu, Dec 22, 2005
  • Voice Chat- so you can hear all the garbage everybody else is dying to tell
    Worthplaying has
    let everyone know that Dungeons and Dragons Online: Stormreach will feature
    Voice Chat. This makes DnD the first MMORPG to have integrated voice chat.

    Dungeons & Dragons Online: Stormreach will be the first massively multiplayer
    online role-playing game to offer integrated voice chat. Unlike previous MMORPGs,
    voice chat in Dungeons & Dragons Online: Stormreach will not require players
    to use their own system resources and bandwidth to host a chat server or run
    third party chat programs while they play the game.
    We've all been there. You're in an epic battle, spells flying left and right,
    swords clashing, and monsters roaring. In the chaos of battle you suddenly
    realize your hit points are low and start to type, "I need a heal!"
    Just as you are about to hit enter... you die. Argh! If only we could all
    type at 100 words-per-minute! Well, now you don't have to.
    Dungeons & Dragons Online: Stormreach voice chat is fully integrated
    and customizable right in the game client. Voice chat only works between those
    in the same party so players won't be bothered by hearing too many conversations
    at once.
    With voice chat, a rogue can quickly alert his party when he sees a trap
    before that foolhardy Dwarf charges into it, and Clerics can concentrate on
    the battle without fear of missing heal requests in the chat window. Integrating
    an easy to use voice chat system allows players to react swiftly and discuss
    strategies when dealing with Eberron's many trials, in much the same way as
    when sitting at the gaming table playing the pen-and-paper game.

    I can see how this would help take away typing as long as there isn't a bunch
    of adults bashing kids like there always is.

    Wed, Dec 21, 2005
  • Star Trek or Star Wars? Maybe this will help you decide.
    has questions for Daron Stinnett over Star Trek Online and he has some answers: Let us begin with an introduction to who you are, what you do
    and what you’re working on.

    Daron Stinnett: Hi, my name is Daron Stinnett. I am the Executive Producer
    for Star Trek Online. The gaming industry draws from all quarters. Can you run us through
    how you came to your current job?

    Daron Stinnett: I’ve been making games professionally for 25 years starting
    in High School at a time when the typical team size was one. My focus for
    the first half of my career was on programming but the nature of small teams
    gave me the opportunity to become involved in most aspects of development.
    In 1990 I moved to the Bay Area to join Spectrum HoloByte where I Executive
    Produced the Simulations group responsible for Falcon 3.0 and other flight
    sims. About 12 years ago I joined LucasArts as a Project Leader/Director leading
    the development of several titles including Dark Forces, Outlaws, Starfighter,
    and most recently, Republic Commando.
    MMOs are the new frontier for both game players and developers. They offer
    an opportunity for innovation that has all but vanished from the traditional
    games market. So after several years on the console side of the business,
    I decided to jump into MMO development by joining Perpetual Entertainment
    to head-up Star Trek Online.

    Of course he says he loves his job... who wouldn't want to work at Perpetual?

    Wed, Dec 21, 2005
  • What could grow from this Seed?
    Blue's News has a bit
    of info over a science fiction MMORPG called Seed:

    Runestone Game Development Announces Seed is the press release officially
    announcing development of this upcoming science fiction MMORPG, though true
    to its title, the seeds of this revelation were planted long ago, as there
    have developer Q&As for the game appearing on the web for well over a
    year now. Here's a bit, including plans to open beta testing next month:

    Aarhus, Denmark - December 20, 2005 - Runestone Game Development is pleased
    to unveil Seed, a new and genre-shattering massively multiplayer game slated
    for release in April 2006, with beta test sign ups starting in January 2006.
    On an alien world in the far future, desperate human settlers must work together
    to ensure the survival of their colony and the whole human race. In Seed you
    Use your intellect rather than your brawn.
    "By trading in weapons for wit, we've truly created a simulated society
    and developed a game that engages you on an entirely different level than
    any MMG before," said Lars Kroll, CEO of Runestone. "We have really
    taken the simulated society idea a big step further, where players can ascend
    to great political heights within the Seed world, but only if NPCs and players
    alike allow it through a robust democratic system."
    Interact with believable NPCs.
    "NPCs play a significant part in Seed," added Kroll. "We have
    focused on making the NPCs varied and interesting to work with. All NPCs in
    Seed have their own behaviors, motivations and goals, powered by a sophisticated
    AI engine with distinct emotion, knowledge, and event response systems. They
    remember, and they judge."

    Wed, Dec 21, 2005
  • The official site has been revamped and this is what they have to say about it!

    Players have been dreaming of it since the appearance of MMO’s. The Ryzom Ring does it!

    For the 1st time, MMORPG players will be given the tools they need to create their own game spaces and scenarios. The Ring allows players to be creators, giving them the power to decide the way they want to play, offering a unique game experience to the whole community that has never seen within an MMORPG.

    That’s what the Ryzom Ring is all about!

    Power To The Players!

    *Raises Her Fist in the Air* Power To the People!

    More Saga of Ryzom News

    Wed, Dec 21, 2005
  • All of you DND fans rejoice! The Official Site announced that DDO is available now for pre-order!

    The wait is over! Dungeons & Dragons™ Online: Stormreach™ is now available for preorder online! This preorder program is your passport to the world of Eberron. Be among the first to receive the game when it launches when you reserve your copy today. Plus, at you can preorder online now and receive a set of keys via e-mail that will grant you access to the full Beta for up to 10 days! Not only that, but the preorder pack also contains other bonuses:

    +1 Amulet of Protection: Gain the tactical edge in combat, with +1 to your Armor Class when you start playing the full game.

    Head Start Access: Play before release! Reserve a name, start building your character and get a head start over other adventurers.

    Stormreach opens its gates to you - Beta access, head start access and bonus magic items.

    If you're looking for the best DDO fansite on the web, Visit Dungeons and Dragons Online at Ten Ton Hammer

    Other DND News

    Wed, Dec 21, 2005
  • Death Without Dignity has a tongue-in-cheek look at the death penalty in MMOGs from Ultima Online all the way to World of Warcraft.

    Player immortality is exactly what happened to Adventure gaming, and it will happen to MMORPGs.

    All death penalty ratings and descriptions are based on the game at release. Most have had their penalties reduced drastically since.

    Adventure games began with harsh deaths, one wrong decision, one misspelled word, and your game was over. Sierra and other early developers were especially cruel to players, though after a few years death penalties lost their harshness through save-points and alternate solutions. Each game that came out made the inconvenience smaller, until Lucas Arts sealed death’s fate in 1987 with Maniac Mansion, the game that killed death. Lucas Arts had such a hit that most major adventure games followed suit – and we’ve rarely seen death penalties in a graphic adventure game since, 19 years and counting. Compare these death penalties to MMORPGs, study the trends, and you’ll be able to predict the future.

    Check out this morbidly entertaining read at, complete with some goofy photoshop'd screens.

    Tue, Dec 20, 2005
  • A R.O.S.E- No flower will ever smell as sweet...
    GameZone has some interesting
    Q&A with David Kim about the strange world of R.O.S.E.

    It is a world that is R.O.S.E. Online and is different from what one might
    expect in a massively multiplayer online game. It begins when, as a visitor,
    you are tasked with killing jelly beans and bugs that bear a remarkable resemblance
    to caterpillars. And the game only gets more imaginative from there.
    Sporting classes that are somewhat familiar and yet strangely different,
    the game is built for younger players and those looking for a break from the
    more starkly real online RPG experience. It is somewhat magical, certainly
    fantastic and a treat for the eyes.

    Tue, Dec 20, 2005
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