News

  • Horizons' very own "Treehouse of Horror," sans drooling aliens
    Tulga Games has just announced the winners and runners-up of the Horizons Scary Is-Story-An (it only took me five minutes to figure out that phrase alludes to the in-game world dubbed "Istaria") and the mask creation contest. To read the frightful tales and see the gruesome masks, however, you'll have to join the comfortable and close-knit in-game community.

    "The Scary Is-Story-ans this year are:

    -LaughingOtter of Chaos with "The Saris Ferryman"

    -Shalindra of Order with "The Abandoned Isle"
    And the Runners-Up were:
    -LaughingOtter of Chaos with "Burnbones"

    -Reebdoog of Order with "Reebdoog's Tale"

    A big congrats to the winners!
    Players can read these stories by speaking to Holm, the Orator in the festival grounds in the tomb!"

    The official Horizons scary story & mask contest winners announcement here.
    Other links you might enjoy:

    News
    Thu, Oct 27, 2005
    Ethec
  • It's massive. It's multiplayer. It's a boardgame.
    You can now pre-order the World of Warcraft board game. I guess you play this on Tuesdays when the game is down for patching. An interesting note, is that the board game costs more than the video game.

    " Adventure across Lordaeron, vanquish terrible monsters, take home incredible treasures, and fight for the honor of the Alliance! ...or the Horde. Pre-order your copy of World of Warcraft: the Board Game today! Not only will you get your game immediately upon its release, but you'll get special limited-edition goodies free! "

    You can check out the World of Warcraft Board Game Pre-Order Information at FantasyFlightGames.
    Related Links:

    News
    Thu, Oct 27, 2005
    Boomjack
  • Shields up!

    Perpetual developer Eric Heimburg tells us a little more about combat in the infant Star Trek Online project. Piloting your craft through a two dimensional plane with the ability to exploit three-dimensional space is the plan; and if you can figure out how this works, string theory is probably as easy as pie for you. Mmm, pie.

    What Daron was referring to was 2D movement. This is indeed our baseline for movement – it's the starting point from which players can diverge when they need to. This means that players will be able to steer the ship without having to take three dimensions into account, in general. Some people have reacted as if this was a travesty of canon, but that isn't true at all. Actually, we're modeling exactly what we see in the shows. You rarely see a battle where one of the vessels is pointed upside down or rotated 90 degrees. Heck, the number of times we've seen the Enterprise in a vertical direction can be counted on one hand. Most of the time, the ship is shown in a 2D plane, facing off against other enemies in roughly the same 2D plane. This is because Star Trek battles are not about dog-fighting and outmaneuvering. They're about strategy and outthinking one's opponent.

    More dev blog goodness from Perpetual and the Star Trek Online crew here.

    Other links you might enjoy:

    News
    Wed, Oct 26, 2005
    Ethec
  • 1.8.1 WoW Patch Notes or for you 133t dudes that would be !.8.!
    The World of Warcraft 1.8.1 patch notes are posted online at the official site.

    "
    Patch 1.8.1 Changes

    Battlegrounds

    • Certain geometry exploits in Arathi Basin have been fixed.

    Items

    • The tooltip on the Lightforged Blade has been updated to correctly show its minimum level requirement of 47 and its Bind on Acquire status.

    User Interface

    • Fonts should once again display properly.
    • Fixed bug preventing UI scripting error messages from wrapping.
    • Fixed per-character saved variables for non-English character name."

    You can read the World of Warcraft 1.8.1 patch notes and more at the Official Site.
    Related Links:

    News
    Wed, Oct 26, 2005
    Boomjack
  • Yo Famer? USA Get Out!!!
    The Escapist has posted a nifty articled titled, Balancing Act which takes a look at the gaming secondary market. The well written article by Mike Wallace won't shed any earth sundering light on the secondary market, but it is well worth the read:

    "As gamers know, cheap labor costs - not just in China but anywhere in
    the world - can have an impact on their online lives as well. Everyone
    has heard tales of Chinese gold farmers who while away the hours
    monopolizing spawn sites in World of Warcraft, while honest adventurers are forced to look elsewhere for their experience points. "

    You can read Balacing Act at The Escapist.

    News
    Wed, Oct 26, 2005
    Boomjack
  • Lord Recluse becomes a little more... outgoing?

    City of Villains is set for release later this month, and the leader of the villainous forces is preparing his cadre of evil for an all-out Heroes assault. And my thoughts drift to the end of every old James Bond movie, when the amalgam of British/American/good-guy forces arrive to fight all the evil underlings while 007 and the girl chase the mastermind. Cue the flute, timpani, and brass section!

    Attention, villains of the Rogue Isles! This is your leader, Lord Recluse. I address you, my mighty comrades, to warn you of a dastardly plot hatched by the contemptible Statesman.

    Arachnos technicians have intercepted a Longbow transmission detailing a massive assault on the Rogue Isles! Statesman and his lackeys, the Freedom Phalanx, plan to coordinate their efforts with Longbow in a pathetic attempt to destroy us.

    If they want war…they shall have it.

    Muhahaha... see for yourself! New City of Villains lore at the CoV official site.

    Other links you might enjoy:

  • Past City of Villains news.
  • Dress for success - Because it's hard to fight crime if your tights are too tight.
News
Mon, Oct 24, 2005
Ethec
  • Captain's Blog, AD 1805

    This is a novelty, a Western game whose devs are talking about localizing for the Asian market before launch across the Pacific and in Europe. Executive Producer Russell Williams (not Russell Crowe) also gives insight into what's going on lately with the MMO all the pirates are aarrrrr'ing about.

    It's good news, Flying Lab has been quietly sailing away with no new announcements for a while now. In my experience, such lulls are either a really good or a really bad thing. Usually a bad thing- meaning big core concept or team changes.

    In other news, we’ve finally had an opportunity to start filling in some obvious holes. Some of them are small (our walk animation is a bit languid), and some are kind of big (our camera controls were developer friendly, user hostile). While we’ve had some big areas we’ve been implementing, a lot of these pieces are relatively small tasks (2-4 days) but have a huge payoff (mmmm, smooth camera controls!). This is the insanely fun part of a project.

    At the beginning, your team spends weeks putting together the architecture for some feature, and at the end, an excited dev calls you over to show you some tiny checkbox that comes up when he runs some debug command. “See? See?!” he asks, waiting for your tears of joy. “Uh, yeah, that’s great. So when I can I see a cannon go boom?” you ask. It’s not a happy time. But now I hear that we’re about ready to start some long awaited big feature, and less than a week later, it’s in. It’s very, very fun to start seeing the features roll in fast and furious, which is really good because we have a LOT of features that we’d like to do.

    Browse Russell Williams' Dev Journal at MMORPG.com.

    Other links you might enjoy:

    News
    Mon, Oct 24, 2005
    Ethec
  • Another Lap Each From Three Regular Auto Assault Official Site Features (Thanks Maya!)

    Every week, the Net Devil team posts releases neat blueprint-style deskpaper introducing one new vehicle from each of the three races.

    Blueprints of the Apocalypse: Human Daedalus, Mutant Cicada MV-8, and the Biomek Activar MAV-42. More wallpaper goodness.


    Another regular feature is "Recon," which is a detailed look at the lore behind a certain game location.

    Recon: Human city of Upside. Also known as "Ascension," this is where the humans returned to the surface and remains a multi-purpose stronghold.


    And, since it's not too late to ask for /pizza, NetDevil wants to know what you'd like to do in-game after you've driven back to a city and cleaned your 105mm howitzer for the day.

    Weigh-in Wednesday Forum Poll: "What kind of non-combat gameplay would you like to see in Auto Assault?" Your opinion is wanted!

    Other links you might enjoy:

  • The TTH Auto Assault Community Site
  • Net Devil's Official Site for Auto Assault
  • News
    Thu, Oct 20, 2005
    Ethec
  • Hondas with harpoons.
    The good folks at NetDevil, the developers of Auto Assault are looking for a new team member. Vin Diesel refused to live in Louisville, but considered himself the top map designer in the world. His frustration was evident when he uttered:

    " A Senior Map Designer will be responsible for producing and maintaining game content specified from design documentation, specifically maps, levels, and missions, for Auto Assault, a vehicular combat MMOG project, in a deadline-driven, team environment. " 

    News
    Mon, Apr 15, 2013
    Boomjack
  • The not-so-secret secrets.
    GamingGuides.com has posted a lengthy article titled, "Secrets of Massively Multiplayer Farming". I'm not sure these were secrets to anyone who has played World of Warcraft, but the article was an interesting read.

    "
    In the past several months, I’ve become friendly with a number of the professional farmers on my server. I had no special motive in doing so; I certainly didn’t befriend them so that I could study them. Nonetheless, during the course of our teaming and chatting together, I gained glimpses into their lifestyles and learned things that I’ve found to be interesting and that I would like to share. The odds are that if you have access to the venue where this document is being published, you’ll find them interesting too. " 

    You can read the entire "Secrets of Massively Multiplayer Farming" at GameGuidesOnline.
    Related Links:

    News
    Thu, Oct 13, 2005
    Boomjack
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