NFSW Goes Free-to-Play : An Interview with Producer Jean-Charles Gaudechon

The recent release of Need for Speed World has had racing fanatics in a tizzy, exploring the game world and putting on races like mad.
The recent release of Need for Speed World has had racing fanatics in a tizzy, exploring the game world and putting on races like mad. Ten Ton Hammer heard that big news was breaking this week about NFSW, so we slipped into EA’s racing garages (warehouses filled with high-end cars and equipment!) to talk to Producer Jean-Charles Gaudechon about this big news and what’s next for NFSW.

Gaudechon: The big thing that we’re trying to tell our users is that we’re seriously spending two hours a day reading forum posts and that we’re listening to them. That’s a big thing from us where we kept seeing from them, guys, we see what you’re trying to do, but it just doesn’t work. We realize that a lot of people stop at 10 and are waiting for more features, which make sense. We have some new features coming up, and it makes sense to open it up for more people.


Read the interview with NFSW's Gaudechon.

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