StarCraft II Multiplayer Beta
First Impressions
Twelve years after the release of the original Starcraft, the zerg, protoss, and terrans are back for another go round in the StarCraft II multiplayer beta. Ten Ton Hammer's David "Xerin" Piner offers his first impressions of the beta, and we'll update you on some of the changes and improvements from the original, in our exclusive first impressions preview of the StarCraft II multiplayer beta,
From the article:
Keep reading to learn more about StarCraft 2 multiplayer beta. Access to these articles ahead of time is just one benefit of being a Premium Member! This exclusive preview available only to Ten Ton Hammer Premium Members until next week!"The beta gives us a great insight into how well the game is built for its number-one staying power: multiplayer mode. Multiplayer is currently the only available mode in the beta and I’ve given it a good playthrough since Blizzard sent me one of the coveted beta keys. As my readers know, I am a chronically cynical person. I always look for faults in a game, but with SC2 I’m unable to come up with any complaints I didn’t have with SC1 (which all involved the interface)."
Rome rises again, and now you can get the t-shirt (if you're lucky)!
Heatwave Interactive is bringing Gods & Heroes: Rome Rising back from the game development underworld, so I went rumaging through our prize bin to find a treasure I'd been holding back for the occasion: a Gods & Heroes t-shirt (size x-large) from the Perpetual days.
Best of all, we're offering it up to our Premium Members in a random draw giveaway. For your chance at this one of a kind swag, email me at ethec@tentonhammer.com with "Gods and Heroes Shirt" in the subject line by Tuesday at noon Eastern.
Good luck, and we hope to bring you back some cool prizes from Game Developers Conference next week!
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We're Taking Your Questions to GDC!
Ten
Ton Hammer is off to GDC--the Game Developer's Conference--and we'd
like to take your questions to the developers there.
Here's a list
of some of the developers we'll be meeting with and the games
we know they're eager to talk to us about. (Feel free to ask about any
other games these developers are responsible for--we'll try to sneak
those questions in, too.)
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