That sounds like a lot of fun.
: I was
a huge Dungeon Keeper fan. Then I worked as the Senior Producer for
Dungeon Overlord, the Facebook game. It’s just one of those things that
I’ve been picking at for a long time, and the team got solidly behind
it and we realized that we had a chance to do something that nobody had
ever done before..let’s do it.
We tried to figure out all the flaws that could be going in and tried
to nail them. I think it’s exploit-proof. We’ll know when we get to
beta. I think it’s exploit-proof!
TTH: Those are dangerous
even wanted to start using things like the ultravision and infravision
to be able to detect traps, which would be cool. Finally, a use for the
vision powers! Or maybe a use for the disarm trap skill!
TTH: And what about
Well, it’s a relatively simple thing. Basically, you can have a
powerful item that has stats and you could shuffle some of the
secondary stats around if you reforge. Anybody can do it. It’s not a
tradeskill. That’s something that of course the power-gamers are
interested in because they want to maximize every little thing. If they
think they need something else, they can shift in that direction. The
primary stats can’t really be shifted around but it’s a nice thing for
them to self-police for what they think they need for their build.
In addition to that, just because we thought it was cool, if your
weapon had a particle effect on it, we’re also going to give you a
particle effect editor. So you’ll be able to change the particle
effects: the colors, maybe speed and rotation and that sort of thing
and be able to customize how your weapon looks to other players. And
that’s just sexy.
Reforging is just sexy
And we’re also going to raise the AA limit by….an undisclosed amount.
More than one!
GU 61 in August gets a lot of these things as benefits. We have the new
dynamic dungeons that we’ve never done before in EQ2. Basically, every
time you go in, we have basically 15 different templates that we can
pull from in these dungeons. Every time you go in, the rooms and
everything…the areas are populated differently. Hopefully, it’ll take
longer to chew through that dungeon. We’ll see how the players like it.
If they like it, great.
Also in GU 61, we have new raids and heroic dungeons, all with normal
and hard level versions.
Raids always used to be hard mode basically. By putting in normal
raids, what we’re doing is allowing players who are interested in raids
but weren’t hardcore enough about it to be in the hardcore raid groups.
They’re actually playing these normal raids already and they’re having
a good time with them. They’re designed to be beatable with a pick-up
group of 24 people. They’re learning how to play raids with these
normal raids. It’s already working.
We’re anecdotally getting all kinds of feedback where they’re like,
“We’re getting tired of doing the normal raids, so we just did our
first-ever hard raid and we kicked ass!” We’re like, “Dude, that’s
exactly what we’re hoping for.”
It used to be where you would ask somebody if you could go on theri
raid and they ask if you’ve ever been in a raid group before. “No.” So
they say, “No!” Or if you get in, it’s like, “Stand there, shut up, sit
down, and do exactly what I tell you!” This other way is much
friendlier and it’s fun.
There’s a bunch of other stuff too. The most important thing that’s
coming out in GU 61, and it sounds non-sexy but it has gigantic impact,
is that we’re re-itemizing everything from level 20 to 90, which is
over 50,000 items. We’re re-itemizing everything because when we
changed the stats for Velious, the progression screwed up. Plus, ever
since we put the Golden Path in, the only really legitimate way through
the world to get cool power items was to go down the Path, which
basically invalidated the rest of the world, which is insane with this
much content! By going through and re-itemizing 20 though 90, it’s all
validated. All of it.
And when we go back and do Freeport and the Beastlords come in and
people start doing alts and everything like that, they can explore
everywhere. It’s all good! The dungeon finder will be a blast because
you can hit any dungeon, and there will be dungeons…I promise you that
there’ll be dungeons that you haven’t ever been in. There are so many
Any dungeon setting is going to be a blast. Right now, you’ll only go
to dungeons that other people are in. But if you’re queuing up for a
pick-up group with the dungeon finder and you hit the "any dungeon"
button, it’ll take you to any dungeon. You can select specific ones if
you only want to play those ones, but you might end up with a longer
queue time. If you pick any dungeon, we’ll take the best six people,
put them together, and then you go! You’re going to see content that
you’ve never seen before.
Right now, we’re doing 125% rewards on the "any dungeon" button. So XP
and tokens, you’ll get 125% because we want people to click that
button. Shorter wait times are better for people. You’re going to see
TTH: That’s a lot of
really cool stuff.
We’re going to be so busy until November! From November to Christmas,
we have nothing planned. We’re going to do R&D projects because
we’re going to need to de-stress after this.
We’re really excited to get this stuff done because we know that it is
the right stuff and the game is going to be so much better for it
afterwards. When we get to November, we’ll relax and do some pet
projects and passion projects and stuff for a while, which always ends
up with cool stuff to. I have no idea what that stuff will be yet.