New PlayerScore Character Claiming

Sword of the New World Review - Page Four

Updated Wed, Dec 16, 2009 by Cody Bye

As you can tell from the screenshots I’ve included with this review, Sword’s character and structural art is fantastic. Instead of merely creating an open-area for characters to explore and interact with NPCs, Hak Kyu Kim and his team created an entire world – one that is almost exclusively discovered through your eyes. Even without the dialogue in the game (which is adequate), Sword of the New World’s story can be seen through your computer screen in the monolithic cathedrals, expansive vistas, and clear-cut forests. While the graphics aren’t as complex or revolutionary as anything with the Unreal Engine 3 might be, it’s still completely tremendous to see a world come alive before your eyes.

Is it truly a New World?

The quest design in Sword of the New World would benefit from a bit more work.

Even with an expansive and visually captivating world, a new character control system, and a host of intricate options to choose from, Sword of the New World still holds true to some of the pitfalls that imported games are notorious for having. Although the character customization had a bevy of new costumes to choose from compared to when I played it during beta, the process still lacked in the sophistication of what can be found in games like City of Heroes or Star Wars Galaxies.

Though the multi-character control system is a terrific evolutionary step in the growth of MMOGs, the combat and questing system in Sword has some significant hurdles for Western players to get over. In general, the combat is very auto-attack oriented in its style; you can choose to do very little actual hotkey work if you choose to. Even with this, the grind in the game is obviously still included, even though K2 has improved it significantly from what it was. Questing is also quite laborious compared to contemporary styles in North American games like World of Warcraft. Quest directions are pretty sparse, and even in some of the earlier quests I found myself completely clueless on what to do next.

Even with some reservations, Sword is possibly the best imported MMOG to arrive in America in a long time.

Despite these qualms, Sword of the New World certainly makes up for any problems it may have by allowing players to try out the game for free, until level 20. Although there is a retail version of the game, K2 Network allows gamers to download the game for free and play until level 20 before they make them pay a subscription fee. Inidividuals who purchase the retail version of the game get to level as high as they want in the initial thirty days after the purchase the game, and they're given a special UPC that they can unlock with a code that's located inside their boxed copy. Depending upon where you purchased your box (Best Buy, digital download, etc.) determines which of the exclusive UPCs you receive.

Even with a few nagging inconsistencies, Sword of the New World is possibly the best imported MMOG to hit the Western shores in a long, long time. Even when I played through Lineage 2, it didn’t quite captivate me as thoroughly as my romp in Sword has. Sword of the New World provides a thoroughly original experience, and if it weren't for a few nagging doubts about the quest design and the grind, Sword would be a truly award winning game. If you’re a fan of stylistic artwork and are looking for a new type of MMOG experience, Sword of the New World: Granado Espada may be just what you’ve been waiting for.



  • Excellent artistic style and superb graphics
  • Introduction of the MCC system
  • Incredible depth of customization in stances and UPC systems
  • Quest design is poorly thought out
  • Character customization still lacking
  • Has familiar "grind" factor found in many Asian MMOGs
Difficulty: Medium-Hard
Server Stability: Very High
Graphics:
Value:
Learning Curve: 4 hours
Gameplay:
Sound:
Tilt:

(4 / 5 Hammers)

Ten Ton Recommendation:

Sword of the New World: Granado Espada brings a new gameplay experience to the MMOG genre by introducing the concept of adventuring with three characters at once. Learning the new MCC system is challenging but is certainly worth every minute!



Ten Ton Hammer is your unofficial source for Sword of the New World news and features!

gamerfirst001

With the rise of free-to-play MMOGs, Ten Ton Hammer sat down with one of the companies at the forefront of this emerging sector: GamersFirst, a publisher with a broad range of titles and game genres w

Features, Interviews
Sat, Mar 13, 2010
Medawky
money_vacuum

Title: The Rise of Free-to-Play - Industry Insiders on the Future of MMOGs URL: http://www.tentonhammer.com/node/79840 Forum URL: http://forums.tentonhammer.com/showthread.php?t=49151

Features
Mon, Jan 25, 2010
Ethec
SotNW_00.jpg

Sword of the New World is celebrating its 2nd anniversary and with this milestone the GamersFirst has announced a new content update for the game. The new update will bring several new areas to...

Press Release, Official Announcements
Fri, Jul 10, 2009
Martuk

Sword of the New World gives players a chance to travel back through time to the 17th century to mirror the European colonis

Images, Media
Fri, Oct 17, 2008
Aurael
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: IMC Entertainment
Genre: Fantasy
Status: Published
Release Date: July 10, 2007
Fee: F2P/Item Mall
ESRB Rating: T

Become a Premium Member

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter