Entropia Universes Marco Behrmann Interviewed at Leipzig GC 07 - Page Two
At this point in the conversations, a red flag went up in my mind.
Entropia Universe may have been built on the idea of players using
money to pay for in-game items, but what keeps all those players from
making a run on the bank and pulling all of their money out of the
game? Marco eased my fears on the subject almost immediately.
“Even if everyone in EU pulled their money of the game, we
would still have enough cash to continue running the system,”
Marco said. “As a company, we’ve been very
profitable for the last three years, and there’s a reason for
Unlike a bank or some other form of money exchanging, Entropia Universe doesn’t make their money off of transactions or active money being in their hands. “The only time Entropia Universe makes money is when players are active,” Marco said. “Unlike some of the other online games that charge subscription fees, we want our players to be active because we essentially make money when the player actively uses his items. Items in EU degrade with use, so each time a player plays on his account, the more the item degrades. Eventually the product will decay and they’ll have to buy new items to use.”
Entropia Universe recently licensed the CryEngine 2.
“One of the necessities in that sort of a commitment is keeping the graphics as visually close to reality as possible,” Marco continued. “With the CryEngine 2, that’s a possibility. Even with the higher system requirements, we felt like it was necessary to do this.”
However, I was concerned as to how EU would continue to keep its players if the system requirements became out of reach for most players. “We’ve taken a look at it, and we’ve found that most people upgrade their hardware at certain points, just based on the information that we’ve seen looking at hardware companies,” Marco said. “However, we intend to look at the CryEngine and customize it to what our player base needs. We don’t have every single feature of the Cry Engine 2 in the game; we just want the gamers to explore a world that is as realistic to our vision of Entropia as possible.”
A look at some gamplay from Entropia Universe.
Coming into this interview, I had a fairly clear interpretation of Entropia in my mind. I expected to hear about how I can make online avatars that look fuzzy animals or cracked-out birdmen, but instead I found a GAME that had a business model that was strategically different than anything else on the market. With that new information in mind, expect a review of Mindark’s Entropia Universe to be landing on Ten Ton Hammer in the next few weeks!