Posted Mon, Jul 25, 2005 by Ethec
"Alas, this camp shall not bequeath another fey beast for another hour and two score minutes!"
With hundreds of Legolas-variations in character names roaming the countryside of games like Everquest 2 and World of Warcraft until recent attempts to thwart the use of "real" fantasy character names, the role playing aspect of the upcoming Middle Earth MMO was never in doubt. How will the game answer concerns of producing a game as friendly to Gandolfs (role players) as BigNukers (pure gamers)? Turbine Dev Floon Beetle weighs in on the issue:
"Role-play is entirely a function of players, not code. Role-play is about people connecting with each other, not with bytes of code or icons. It is about turning what might otherwise be isolated imagination into a shared experience. There are no rules or systems that truly make that more meaningful: it is the personal interaction that makes it significant."
The moral of the story? Give players a world worthy of role-play and see what happens. Sounds good to us! Check out the full article.