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Fantasy Re-Review: EverQuest II

Posted Tue, Sep 18, 2007 by Shayalyn

Is it Time to Dust Off Your Copy?
 
Gamers who love the fantasy MMOG genre have little looming on the horizon to appease their lust for new games. The good news is that there are plenty of existing fantasy games to keep those who can't get enough of elves and orcs busy. But which one is worth your time and your monthly subscription fee? Ten Ton Hammer's resident lover of all things elvish and orcish, Karen "Shayalyn" Hertzberg, dove into three fantasy MMOGs--EverQuest II, Vanguard: Saga of Heroes, and World of Warcraft--to find out. Today brings the first of a series of three reviews, a look at what's new with EverQuest II.

Heading back into EQ2 was a bit surreal. The changes SOE has made to the game were apparent right from the character creation screen. When I played at launch, newbie characters started as one of four archetypes: fighter, scout, priest, or mage. At level 10 you narrowed your choices down and chose a class (Druid, for instance). At level 20 you picked your final sub-class (Warden). That system has been eliminated, and players now select from a daunting list of 24 class choices right from the start.

Read the re-review, then share your comments in our forum.
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