From here, Lee showed us the various faces, heads, and hair styles that
are available in the game, along with changes in skin tone, tattoos,
and age. Eye color can also be adjusted along with two sets of
piercings. Men and women have several alternate options to choose from:
men are allowed to have varying levels of facial hair - stubble and
actual growth - and women have varying levels of make-up that they can
choose from. Personally, I always love to make the oddest looking
character I can, so an old-looking rock star may be the way to go in
Fallen Earth - although I doubt that men are allowed to wear eye liner.
"There's a vast amount of options you can choose from," Lee stated. You
can even go so far as to adjust the amount of body hair you have if
you're a man, and belly-button piercings if you're a woman. Body
tattoos are also available in the game. "If you want everyone in your
guild to have the same tattoo, you can make it happen," Hammock said.
 


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style="font-style: italic;">There will be a
vast difference between avatars in Fallen Earth as every piece of
clothing has "alternate" options..

Clothes are not one of the expansive customization options, as Fallen
Earth is a loot-based game where players can pretty much wear whatever
they find or make if they have the right skills. According to Hammock,
there are 22 equipment slots where players can equip items. For
example, each hand has its own equipment slot, so players can wear two
different gloves. Or go Michael Jackson style and only wear one glove.
Whatever players want to do is completely feasible. "You have mouth
(cigar, rebreather), eye (monocle, googles), jacket (vests, coats), and
head (different hats and helmets!) slots to name a few," Hammock said.
"And on each slot we've included several different options, like
untucking the shirt, unbuttoning the jacket, rolling up the sleeves,
and more. The chance that you're going to run into someone that is
dressed just like you is VERY unlikely and if it does happen, just
readjust your clothing."



With the huge variety of clothes accessible in the game, you'd wonder
what it would take to acquire the item that you really want. According
to Lee, 95% of the items in the game are going to be craftable, so you
won't be hunting down X monsters for days on end to get the one uber
piece of loot that it drops. On top of that, having such an incredibly
expansive crafting system brings benefits to those gamers interested in
crafting as well, and crafters can always use those items that you'd
want to drop.



Despite the characters all having similar gear when they start the
game, there's a story reason behind it. "In Fallen Earth, you're a
clone," Lee said. "And one of the big story motivations in the game is
trying to figure out who you're a clone of. Why is this happening?"
Thankfully the folks developing Fallen Earth opted to have the players
start in a instanced tutorial area where no one "can see how noobish
you're acting." During the tutorial you'll fight your way through a few
zombie type monsters and generally get your feel for the questing,
combat, and general controls of Fallen Earth.


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style="font-style: italic;">Zombies will be
some of your first opponents in the game..

From what I saw, Fallen Earth is going to be more "click intensive"
than most other MMOGs on the market. More comparable to games like
Oblivion than current MMOGs, Fallen Earth has the character interacting
with everything in the world via the mouse. You see a level to pull?
Click it! A monster to smash? Click it! While this may be different
than most other MMOGs, it seems like a fairly intuitive system.



Even in the earliest levels, it's apparent that Fallen Earth has
received quite a bit of polish, even in this pre-testing build of the
game. The interiors look extraordinary and really bring life into the
world. The character models are also quite well done, but the
animations still needed a bit of work. Of course, the developers have
all sorts of time to get that accomplished - no one is breaking down
their doors to see a finished version of the game.



After running through the tutorial area, we headed to the surface. That
also concludes the first section of our Fallen Earth write-up, and in
the next article we'll discuss character's gameplay post-tutorial and
how you're going to be interacting in the expansive game!



Ten Ton Hammer is your
unofficial source for Fallen Earth news and articles!



Check out all of our AGDC '07 coverage!



To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

Last Updated: Mar 29, 2016

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