For you number crunchers and min-maxers out there, Fallen Earth will
have a huge variety of skills, stats, resistances, and damage numbers
to deal with. From what I could tell, each piece of armor or equipment
will have some sort of stat adjusting quality. For instance, Hammock
analyzed the shirt he was wearing on his back and stated that it had
"decent piercing, slashing, and crushing resistances but it doesn't do
much against radiation, acid, stuff like that. Basically everything
that you wear will have armor numbers attached to it. Nothing in our
world will have stat buffs though, because it doesn't make sense for a
shirt to give you +10 strength. We do have stat debuffs, however. For
example, those folks that decide to wear really heavy armors might get
hit with some dexterity or coordination penalties on top of being
really loud."


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style="font-style: italic;">Your first weapon
in Fallen Earth is a pipe. You'll advance from there.

For the first time in an MMORPG, your noise factor may be taken into
consideration. While single player roleplaying games like style="font-style: italic;">Vampire the Masquerade:
Bloodlines have been using features like this to make
compelling games for ages, MMOGs have yet to touch it. style="font-style: italic;">Fallen Earth could
be making a very brave leap into an immersive new world.



"Everything in the game has a noise level attached to it in terms of
clothes you wear or weapons you use," Hammock stated. "When you're
playing you'll have a sound meter that tells you how noisy you are. We
compare the sound meter with the NPCs perception to see if the
creatures perceives you or not. If you're standing in front of him,
he'll obviously see you, but if you're behind him you can sneak up on
him. To sneak up on a player, you'll have to go prone and crawl towards
them. We don't have players going invisible in style="font-style: italic;">Fallen Earth."



Going invisible seems to make sense in certain cases, however,
especially when you're supposed to be playing a stealthy character and
sneaking up on other PCs. Since humans don't have a built in
"perception meter", how are player going to sneak up on other
combatants in PvP without actually doing the whole invisibility thing?



"Just pull out your sniper rifle and sneak up on them," Hammock said.
"That's not 100% in the game, because we've had some issues with
floating names and that sort of thing, but we've been working on it."



Speaking of PvP, Hammock has made statements in the past that style="font-style: italic;">Fallen Earth will
have PvP, but I had personally yet to hear the exact details on that
sort of thing. I asked Lee if he could describe the PvP situation that
the Fallen Earth
developers had devised and how they're planning on implementing it with
their targeting reticules and that sort of thing.


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style="font-style: italic;">In Fallen Earth's
PvP, you'll have to fight other players for control of particular towns.

"Our PvP is zoned. When you enter a particular zone you become PvP
active," Hammock said. "In these particular zones there are town you
can fight over and take control of by doing missions that influence the
town. These aren't "find twenty players from the opposing side and kill
them" type quests because that would encourage griefing. Instead we
give you a mission to kill an NPC, but the opposing players have a
mission to guard that NPC. It may not be necessary to kill other
players in this mission, but it certainly seems like the only way to
get things accomplished. That's the sort of mission we're talking
about."



At least from this statement, it sounds like PvP in style="font-style: italic;">Fallen Earth is
going to be a sort of "realm versus realm" or faction versus faction
encounter. Hammock made sure to straighten out those thoughts, however,
as it wasn't exactly what he was trying to say.



"In the PvP zones you can shoot anyone you want except people in your
own group," Hammock said. "You can even shoot players in your same
faction. You'll take a faction hit but sometimes those assholes just
deserve it."


To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

Last Updated: Mar 29, 2016

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