Posted Sun, Aug 07, 2005 by Ethec
This article has something to do with the price of WoW gold in China!"
CNET News.com's Daniel Terdiman takes an unbiased look at the secondary market for coin and items in a variety of MMO games. He might just have succeeded where RP'ers typically fail: making game objects truly, ineffably real! Terdiman looks at game currency as something 100% suseptible to the motions of the international money market.
Given that millions of real dollars are being spent every year on these virtual currencies--perhaps as much as $880 million annually--buyers could well be getting short-changed if they're paying sellers more than the true value, whatever it is, for their gaming gold. While some game companies try to keep a tight lid on rates of exchange between real dollars and fantasy coins on their own sites, they can't control the impact of secondary exchanges.
Methinks he doesn't understand the impact of in-game inflation, but draw your own conclusions!