MMO Coverage


Tabula Rasa Designer Diary #4: Character Cloning System

Updated Tue, Oct 02, 2007 by RadarX

Paul Sage, Lead Developer for Tabula Rasa, shares another designer diary with us, this time discussing the unusual feature of cloning. Sage explains the reasoning behind this bold mechanic, why they limited it, and more. We've also got ten new screenshots for your viewing pleasure just inside.

The idea behind cloning is to give players the ability to save their progress with a particular character before making a major change. It allows a player to say, "I want to do something radical or something I'm not quite sure of," while acting as an insurance of sorts while they try something they may not have done yet. It allows players to have more choices and try new classes and builds without worrying that once that change is made, there is no going back.

Click away to read the rest of this Designer Diary!

Years have passed since the cancellation of Tabula Rasa, but some fans still want the game back.

Thu, Jun 06, 2013

Richard Garriott explains what happened with Tabula Rasa and why it failed after such a short time.

Interviews, News
Tue, Dec 13, 2011

Richard Garriott is getting his own documentary chronicling his journey into the final frontier.

Release Date, News, Official Announcements
Tue, Nov 22, 2011

Richard Garriott talks about his early game works and his disappointment with the 2011 version of Ultima Online.

Thu, Nov 10, 2011

News from around the 'Net