Posted Tue, Oct 02, 2007 by Aelryn
I do radical things all the time that I'm totally not sure of, and you don't see me whining about needing a clone.
Paul Sage, Lead Developer for Tabula Rasa, shares another designer diary with us, this time discussing the unusual feature of cloning. Sage explains the reasoning behind this bold mechanic, why they limited it, and more. We've also got ten new screenshots for your viewing pleasure just inside.
The idea behind cloning is to give players the ability to save their progress with a particular character before making a major change. It allows a player to say, "I want to do something radical or something I'm not quite sure of," while acting as an insurance of sorts while they try something they may not have done yet. It allows players to have more choices and try new classes and builds without worrying that once that change is made, there is no going back.
Read this great feature at Ten Ton Hammer's TR site.