World of Battleships Interview with’s Frazer Nash - Page 2

Posted Mon, Aug 29, 2011 by Ethec

I’d guessed that submarines might fill the SPG role, but Frazer squashed my Silent Hunter-loving aspirations. “There will be no submarines in World of Battleships. You know and I know and every gamer knows what will happen when players go beyond random battles and begin to put together their own rosters. Everyone will get into a submarine, one poor bastard will get into a boat, the boat will die a horrible death and everyone else will have no one to shoot at. It just makes the game unbalanced, unplayable, and not friendly… If you have a sniper sitting in a tree, killing everyone off, and no one knows where he is, that’s not fun. And that’s the submarine.”

world of battleships

It’s a livable compromise – how much less fun would World of Tanks be if we had to worry about tank-killing airplanes like the Soviet Il-2 – but, still, I won’t give up hope. To geek out a sec, given that Germany’s U-boats had a 72% casualty rate during WWII, they’re hardly the indomitable powerhouse, historically, that they might seem. Submarines could still be an interesting expansion possibility if artificially limits their number to one or two per side and bakes in a fair yet realistic amount of vulnerability and challenge.

World of Warplanes First Look

For a select few at gamescom 2011, demoed their upcoming successor to WoT, World of Warplanes. Clicking past the Cyrillic text, Frazer logged into the game, explaining the premise to me as he went along. “Planes date from the 1930s and its slow biplanes, right up through the 1950s. It’ll include the Korean War-era planes and early jet planes, or as they were commonly referred to, tractors in the sky,” Frazer joked, alluding to the fact that early jet plans couldn’t turn well while keeping their wings attached and tended to plow through bomber formations  in straight furrows. “It’s the sexy period of combat aviation, before guided weapons, stealth, and so on.”

world of warplanes

So what can players expect not to see in World of Warplanes? Takeoffs and landings, for one. “You will start in the air, you’ll never start on the ground… that’s a sin.” Other elements of the game are more familiar: “It’s 15 vs. 15, and while there isn’t cover like in World of Tanks per se, you’ve got clouds and the blinding sun… At launch, you’ll have 60 planes: American, Russian, and German, followed by the English and Japanese, and maybe a half dozen maps. But just like World of Tanks, in a matter of weeks you’ll maybe get more planes and more maps for free.”

In the demo, the UI looked fairly familiar – the same reticule used in World of Tanks, for example, but one feature really stuck out as new and exciting. When firing on an opponent, a small damage cam pops up to show you where you’re hitting your target. The damagecam isn’t just useful to fine tune your aim, it adds a nice visceral touch to longer range engagements.

Frazer, who looked to be piloting a F4U Corsair, splashed a German Bf 109 before drawing the attention of something with Soviet-looking and bulbous (as a kid I failed the Civil Air Patrol plane identification course). As with the other games, Frazer could have spectated or opted to climb into a second plane to fight in a different battle, but instead he debriefed me on the game format.

world of warplanes

Though takeoffs and landings won’t be a part of the game, bases will. Frazer noted that bases have anti-aircraft defenses to protect against lone wolves breaking away from the pack to have a run at the base.  That implies that bases will have a certain number of hitpoints that opposing planes will have to winnow away, but the amount of AAA, HP amount, and the difficulty of hitting the base wasn’t covered by the demo.

World of Warplanes will also have more mission types than it’s predecessor. Frazer hinted at one mission type where AI-controlled bombers proceed on a straight line to the enemy base and it’s up to players to escort (or attack the enemy bombers). Regardless of the mission type, players will always have two ways to win, destroy all enemy planes, or destroy the enemy base before the enemy destroys yours.

2012 should be as an exciting year for fans as 2011 was with the North American debut of World of Tanks. Stay tuned to Ten Ton Hammer for continuing coverage, and our thanks to Frazer Nash for an inside look at’s next two titles.

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