I must control the control points and be the controller!

Tabula Rasa Producer Starr Long has presented another Developer Diary, this time covering the Control Points in game. Explaining the necessity of retaking positions and what motivations players might have to wrestle control from the Bane, Long describes exactly how dynamic this game is. Control Points are an aspect that make the world feel like it is truly at war and this is a fascinating read for anyone interested in Tabula Rasa.

Whether players decide to defend a base or take a base back from the enemy, they are still directly impacting the surrounding area. If they stay and fight to defend a base, they help ensure that it remains in the hands of the Allies, and ensures that the missions and NPCs in that base are available to other players. Likewise, if they seek out an enemy base, or fight to re-take an AFS base that has been captured by the Bane, they are deciding the extent of the front lines in that area, and how many resources are available to them as well as the players around them. In this way, the players are constantly reshaping and influencing the game environment.

Keep reading at Ten Ton Hammer's TR site.


To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

Last Updated: Mar 29, 2016

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