Want to see a behind the scenes look at how Tabula Rasa is created? IGN has put up a brand new Dev diary with Rebekah Tran discussing the Wilderness instance Caves of Donn. While the "exclusive" video they provide we actually brought you here last week, it's interesting to get some insight from the developers on how they created this area and the lore behind it.

One of the first instance maps players can explore off Wilderness is Caves of Donn. When it came time for me to start creating the missions on this map, I had a little bit of a challenge on my hands, as it is one of the smaller instance maps. It is laid out as three primary large outdoor rooms connected by a smaller cave system. These connecting caves are rather enclosed, so the battles in Caves of Donn needed to be smaller in scale (but not in intensity) and a little more intelligent. In order to be successful in this area, the goal is to pay attention to your environment. Do you see creatures you previously thought long dead back in the picture? Ask yourself, "Where are they coming from?" Think you're getting sniped? You probably are, so search out that sneaky guy and take him out!

Head on over and check out the rest of the Dev Diary.


To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

Last Updated: Mar 13, 2016

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