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Guild Wars: Factions Review - Page Two

Posted October 23rd, 2007 by Cody Bye

However, I found that the story isn’t as pedantic as some of the other critics of the game have explained, and I actually enjoyed the cut scenes and missions available to me. The voice acting wasn’t of incredible quality, but I did find that the NPCs I recruited all had interesting comments to make concerning the situation in their homeland and it was fun to see quest-giving NPCs return as recruitable henchmen in later levels of the game.

In fact, the questing and mission system took a huge step forward from the original formula in Guild Wars. Instead of making “optional” side quests that players can embark upon, almost every quest is essential in unlocking the storyline – and thus the further content – within Factions. The distance between outposts has also been shortened in the beginning of the game, so you’ll feel that your time spent in the game has less to do with running and more to do with the actual questing.

Master Togo acts as your initial guide through Guild Wars: Factions.

Cooperative missions have also received a major face lift by becoming completely mandatory and intrinsically including a “bonus” mission that is a timed component of the cooperative mission. By being a speedy group and clearing out a dungeon quickly, players will receive better rewards and more experience for their efficiency. Mission “bosses” have also been added to give the players an added sense of drama to their missions.

Players of the original game will be relieved to learn that grabbing a copy of Factions won’t be like stepping into a completely different world. All of the play control styles and communication techniques are the same, with merely an added touch of common sense support added here and there to help things along. Characters still only have eight skill slots to dole out to hundreds of skills and players looking to find the best min/max combination will be working for hours to develop a cutting edge strategy.

On the other hand, nothing major has changed within the gameplay of Guild Wars with this pseudo-expansion. The move-via-click function still works the same way (and is bothersome to some new players) and chatting within the game is fraught with the same sort of problems that has plagued the game since its inception. Unlike some of its multiplayer cousins, Guild Wars isn’t made to be a socially active game and even when gathering a party it still does not match up to the caliber of World of Warcraft or its lot.

Putting the Factions in Factions

Having thoroughly explained both the new classes and the upgraded mission system, you may still be wondering where Guild Wars: Factions derives its name. Simply put, factions are one of the major additions that ArenaNet added to Guild Wars. Players can earn faction points with one of two factions – the Kurzick or the Luxon – by completing PvE quests and missions, or by competing in PvP Alliance battles. Players who do not want to be relegated to one faction may spend their built up faction points on armor or weaponry, but players that stock pile faction point in either the Kurzick or the Luxon faction become known as supporters of that faction.

Surprisingly, finding a guild in Guild Wars wasn’t any trouble at all. If you spend any time in the major city hubs as a higher level character, you’ll meet up with a number of players that are looking for new meat to bring into their guild. Play a few PvP battles, and you’ll be well on your way to becoming the next PvP guild winners!

On the Technical Side

Every NPC has different flavor text, including some thoughts on epics and poets.

Since I originally installed Guild Wars way back in May 2005, I really haven’t been discouraged with the graphics that are available in the game. Just like its competitors of the same time period, something about the graphics simply does not seem to become lackluster with age.

On that same note, Guild Wars: Factions is full of beautiful vistas and amazing architecture. The developers that worked on the graphics in Factions should be commended; I have rarely seen a landscape that can seem so lush and so dangerous all in the same horizon. Jutting landscapes and ruined Asian architecture cover the hillsides, and awe-inspiring waterfalls little the lands. While Prophecies bounced between being vivacious and utter desolation, Factions has a moodier quality in its lands; the cities are darker and the land is more passionate.

Along similar lines, the music between Prophecies and Factions has lost none of its luster. ArenaNet has provided a quality sound experience that is a pleasure to listen to even 40+ hours into the game.

Final Comments

Despite a few niggling complaints I still have with the original Guild Wars system, I found the Factions really stood up as a quality stand-alone product. Though not as thorough or intriguing as Guild Wars: Prophecies, Factions still can be looked at as a quality addition to the Guild Wars line and a very fun product overall. With its rich PvP system and updated PvE experience, Factions brings a more efficient experience to the Guild Wars journey, which also detracts from the overall experience of the storyline. All in all, Guild Wars: Factions remains a power-house stand-alone product and can be explored by new and veteran players alike.

  • Updates to the quest and mission systems
  • Tremendous graphics
  • Quick and easy leveling
  • Free to play after purchase
  • Chat interface can be clunky
  • Point-and-click movement remains problematic
  • Average storyline compared to Prophecies
Difficulty: Easy - Medium
Server Stability: Very High
Graphics:
Value:
Learning Curve: 2 hours
Gameplay:
Sound:
Tilt:

(4 / 5 Hammers)

Ten Ton Recommendation:

Guild Wars: Factions is certainly an excellent addition for any Guild Wars player. If you haven't purchased any Guild Wars product, don't be afraid to try out Factions with the others.


Ten Ton Hammer is your unofficial source for Guild Wars news and features!

Make sure you check out all of our articles in the reviews section!

Windows
Developer: ArenaNet
Genre: Fantasy
Status: Published
Release Date: April 28, 2005
Fee: None
ESRB Rating: T