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Lead Designer Paul Sage Discusses Tabula Rasa

Posted Wed, Oct 31, 2007 by Aelryn

"At one point, all players were going to be mutant fish. We scrapped that."

Paul Sage, Lead Designer of Tabula Rasa, chats with Michael Lafferty about the game in this pre-launch interview.

The game has undergone a lot of changes since its inception. There were different environments, different styles of play, but after testing and retesting, a final course was determined and Tabula Rasa (which translates to “a blank slate”) settled into the sci-fi genre as an action shooter within the massively multiplayer genre.

Read the whole interview at Gamezone.

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Years have passed since the cancellation of Tabula Rasa, but some fans still want the game back.

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Thu, Jun 06, 2013
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Richard Garriott explains what happened with Tabula Rasa and why it failed after such a short time.

Interviews, News
Tue, Dec 13, 2011
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Garriott-Spacesuit.jpg

Richard Garriott is getting his own documentary chronicling his journey into the final frontier.

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Tue, Nov 22, 2011
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Richard Garriott talks about his early game works and his disappointment with the 2011 version of Ultima Online.

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Thu, Nov 10, 2011
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