Posted Thu, Sep 01, 2005 by Ethec
Neither pot, nor BS... it's a pirate & privateer MMOG!
Idle Thumbs probes (heh) the upcoming Flying Labs title "Pirates of the Burning Sea." Their expert twiddlers came back from PAX with some positive impressions.
Because combat is between large ships rather than light mobile units, the pace of battles is much slower than normal. Reloading a cannon takes time, and sailing ships definitely do not turn on a dime. The pacing means that battles have plenty of time for planning strategy. You're perfectly welcome to try to fire our port cannons, then come about for a shot from the starboard, but while you're turning you also expose yourself for a broadside shot from another enemy ship. It is, in fact, one of the very few games I've seen where the physical shape of your combat unit comes into play during the battle. Larger ships present more surface area to hit, but are also better armed and better armored. Light ships are hard to hit, but lack the stronger firepower.
See what all the pirate's parrots are squawking about: take a look at the Idle Thumbs preview of Pirates of the Burning Sea!