With a Name Like Coyote,
It's got to be Good


 

New Racial Abilities have been added with EQ2's Rise of Kunark
expansion and Coyote wants to share them all with the community!


;

Well, not really.  He doesn't actually want to research the
new abilities (after all, the Kerran are the only ones that count!), so
he sorta just made some up. Lucky for him the hilarity of his
creations far outweighs the need for accuracy!


Human - Racial Ability: None. How it works: You don't
get one. That's
right, you get SQUAT pal. Who the HELL plays a human? Middle of the
road, nothing special, and whiter than Wonder bread in a blizzard, if
you play a human you are probably and accountant named Ted. So just
like in D&D, you get nothing. No infravision, no extra saving
throws or strength bonuses. YOU drank the fizzy lifting drink, now the
chamber walls have to be cleaned and sterilized so you get NOTHING. YOU
LOSE. GOOD DAY SIR!


  • href="http://www.eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=1288">Coyotee's
    Guide to Racial Abilities

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Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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