Quotes from the Field #2: The Developer Response to the Tabula Rasa Launch

A few weeks ago, the Ten Ton Hammer editorial staff had the special opportunity to ask a single question of the entire Tabula Rasa development team. While the question was basic (you can read the whole thing by clicking here), the answers we received were incredibly unique and speaks volumes about a developer's view of a lengthy MMOG project. Spearheaded by TR's community manager, April "CuppaJo" Burba, the Tabula Rasa developers have once again responded to a single question, this time centered around the post-launch player antics, and the developers answers are again extraordinary.

A few weeks ago, the Ten Ton Hammer editorial staff had the special opportunity to ask a single question of the entire Tabula Rasa development team. While the question was basic (you can read the whole thing by clicking here), the answers we received were incredibly unique and speaks volumes about a developer's view of a lengthy MMOG project. Spearheaded by TR's community manager, April "CuppaJo" Burba, the Tabula Rasa developers have once again responded to a single question, this time centered around the post-launch player antics, and the developers answers are again extraordinary.

Watching the players dive into the content has been really exciting. Having worked extensively on control points, I enjoyed watching the emergent behavior and social aspects that evolved around these. It was pretty cool seeing things like "LZ on Wilderness 4 is being overrun, we need backup!" and "We're taking back the IV CP on Wilderness 3, who's in?" in general chat, heh. - Philip Cimoch (Design, Missions).

Read on for developer reactions to Tabula Rasa's launch. Also stop by our forums to discuss this with us!


To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

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