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The Chronicles of Spellborn Dev Journal: Mob Behavior

Posted December 6th, 2007 by Shayalyn

Blame it on mob mentality

Every so often the developers behind the upcoming fantasy MMOG The Chronicles of Spellborn take a moment to write out what they've been working on and the type of gameplay we'll find in their game. The Ten Ton Hammer staff was fortunate enough to attain their latest dev journal, which focuses entirely on the complex mob behavior found in Spellborn. It's a fascinating look at developer theory, so please enjoy the article!

However, we prefer to remedy the cause, rather than the effect, so players will always be able to do something. Slow downs are still present, but no complete root effects. Players might get disarmed but then there's always magic and the other way around. Another popular mechanic is 'fear', our equivalent are the numerous 'teleporting' type skills, which displace a target across a short distance, effectively disrupting aim.



The Chronicles of Spellborn Details

    Windows
  • Developer: Spellborn NV
  • Genre: High Fantasy
  • Status: Closed Beta
  • Official Website
  • Official Forums
  • Retail Price: TBD
  • Monthly Fee: TBD
  • Release Date: Autumn 2008
  • ESRB Rating: Not Rated

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