Posted December 6th, 2007 by Shayalyn
However, we prefer to remedy the cause, rather than the effect, so players will always be able to do something. Slow downs are still present, but no complete root effects. Players might get disarmed but then there's always magic and the other way around. Another popular mechanic is 'fear', our equivalent are the numerous 'teleporting' type skills, which displace a target across a short distance, effectively disrupting aim.
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