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Atriarch at E3 2006

Posted Thu, May 11, 2006 by Maya

Atriarch E3:

Impressions

by Shiina “Kir” Liao

Next up on my E3 schedule is Atriarch by World Fusion. Said to be an MMOG depicting life on the alien and organic world of Atriana where everyone can affect the world, it’s a game that not too many people know about, although it had its start a long time ago. Any simple internet search would reveal that there are a number of articles referencing this game which are dated between the years 2000 to 2004, with many lulls in between. A disclaimer of sorts was given about how they had rough starts, and even ran into an investor that stole their money and as a result was stuck in debt for a while. What a messy situation. But apparently they are back into business, and once again making progress with development. Serafina Pechan, President and Lead Game Designer, along with three of her crew in tow, came to show us in more detail just what Atriarch has become now, using the power of their laptop!

The Team

That’s right, this roving band doesn’t have a booth. Our meeting place was the lounge, and their presentation was a pre-alpha build running on a laptop. Right after coming from the NCsoft booth, this was quite the change of pace. Serafina started by asking if we had any questions. However, since their site was down -- and info for their game being somewhat spare on the net -- I responded by asking her to show us what she’s got, demonstrate what’s new, and then go on from there. The laptop was opened, and the game brought into focus…

Wait, another disclaimer comes from them. The graphics engine is very outdated, and they understand that revisions are needed, but we can still get a good idea of the game concept. And it’s true, the game does look very much pre-alpha, but let’s not get hung up on that. The interface looks very minimalistic and plain, and provides just the information right now to get things done. API plug-ins are to be used so the user can play the way they want, and macroing will be free-game. In fact, there is a very simple macro-like system already built-in where players can queue up different commands to be performed, one at a time. There are names and variables seen floating about have yet to be completed, but that’s to be expected when they are still working on fleshing out the concepts. As per standard, there are a variety of races and classes, all with a different theme. Each will be able to contribute meaningfully to the world, and they want to ensure that everything that’s done will be useful. Even from the beginning—they want to avoid the dull tedium of the early game, in which a novice adventurer would have to slay rats and bunnies to grow up. “How are they going to make it different? What is it going to be like when a player first logs in,” I asked.

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The updates are few and far between. However, I've started rooting for this little caboose that could. It's not easy putting together an independant MMO of these proportions. They're struggling yes, but they've got a good idea and the will to see it through. Let's hear it for the underdogs!

server technology ... This is what has been going on lately... the World Fusion server technology (which Atriarch utilizes) is going through a series of overhauls to prepare it to eventually be capable of expanding to the expectations that gamers have of the current crop of games. In the process of doing this, Arc brought down the servers running the previous version of our technology... hence, the testing servers were no longer available. As of today, he was not able to give me an ETA on the new servers. Even if he did, I'm sure my disease would flare up again, and we want to avoid that ;-)

Read the update here.

Get more news on Atriarch here.

News
Wed, Apr 12, 2006
Awenyddion

MMORPG.com is reporting that Serafina from World Fusion has sent out an email to the Atriarch community updating them on the progress of this MMORPG that has been in development for a number of years.

Heya!

The roller coaster ride of waiting, of scarce updates, and of deadlines come and gone is probably disheartening. I wanted to email you personally and give you an update and status of what has been going on with Atriarch. I truly think of individuals waiting for Atriarch every single day. We are gamers too, and because of that can appreciate and respect you for it. So, here is the infamous good news/bad news Atriarch update:

Good News: Atriarch's Asian publisher re-emerged wanting to help us get Atriarch done faster. So, they are looking into getting their local talent to help us out with the gazillions of 3D models and artwork we need for the game and maybe some other aspects. We will be hearing back from them next week.

Bad News: This one is fairly obvious... although we are making progress, it is taking a very, very long time to get Atriarch done. In this respect, we are doing all we can given the tiny team and lack of funding. In the beginning, we said that even if our publishers explode or if things go bad for another reason (both of which happened), we would still follow through with Atriarch. And that we are!

Good News: Atriarch is and will continue to be.

You can read the rest of the letter here. Honestly I had completely forgotten about this game. They were a few years into development when I started in this career arena. Not much a peep since then. I hope that they can get it all together and launch soon.

More News and Info on Atriarch

News
Thu, Feb 09, 2006
Awenyddion

Well here's a blast from the Past! If you've been following Atriarch at all you've gone through the ups and downs of development hell. However, looks like things are looking up for the game.

Whoa! ok, so updating did not quite go as planned. We just got back from a whirlwind tour showing off Atriarch to companies in the Pacific Rim and Australia. While that part went absolutely fantastic, there were a couple of technical difficulties. There was an issue with our colocation facility that could only be addressed in person when we got back. Good news is that we are back. Things are going well better than planned for once :-) We are working on some server bugs and hope to get the next testing play session up by end up January.

If you want to be a part of the testing, you can sign up for Beta Here.

More Atriarch News

On a side note if you've been having a hard time getting onto the site today, we're having a huge influx of WoW players hitting our Warcraft site to read up on the tasty guides that are published there. Keep trying back and as always Thanks for visiting Ten Ton Hammer!

Beta, Official Announcements
Tue, Dec 27, 2005
Awenyddion

Build your destiny in Atriarch, literally. World Fusion has posted a developer diary discussing the player structures and buildings that will be available in Atriarch.

" When talking about Atriarch, we mention a lot about player structures and buildings. The simple reason is because we think it is really cool the way we've designed it. Okay, okay, I know that is not the most subjective statement in the world, but then again if I did not think what we are making was worthwhile, then I'd do something else. I am a gamer afterall and want to play Atriarch with everyone :-) Anyway, back to player-buildings... mentioned in previous posts, player buildings require the placement of a foundation. Atriarch's engine differentiates between types of foundations. The following paragraph addresses some questions that were posted about this. "

You can read the entire Atriarch Developer Diary at the Official Site. Related Links:

  • Other Atriarch News
Features, Interviews
Fri, Oct 21, 2005
Boomjack
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: World Fusion
Status: In Development
Fee: N/A
ESRB Rating: NR

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